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saturation slider in image texture

Posted: Fri May 10, 2013 4:20 pm
by miohn
Hi,

not sure whats planed in next future and also I don't know
whats about the "shader to texture" feature and how to use it,
but would it be possible to add a "saturation" option to the "image Texture rollout"?
There already is "invert", "gamma" and "scale"

In C4D I use this function (filter shader) very often.

thanks
MIke

Re: saturation slider in image texture

Posted: Fri May 10, 2013 5:28 pm
by aoktar
miohn wrote:Hi,

not sure whats planed in next future and also I don't know
whats about the "shader to texture" feature and how to use it,
but would it be possible to add a "saturation" option to the "image Texture rollout"?
There already is "invert", "gamma" and "scale"

In C4D I use this function (filter shader) very often.

thanks
MIke
to use you must activate shader to texture option. But this is experimental at this moment and not a most proper solution for me. Because need a time consuming precomputation.
Real solution is to wait new features on sdk as you like.. So any additional features(filter,gradient,others...) only will be provided from Octane side.