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Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 3:15 am
by Karba
We are working on camera spherical distortion

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 5:20 am
by pixelrush
Yup well keep working on it. ;)
Looks very attractive to me so far though 8-)
When is the next release due out? :P

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 5:55 am
by Refracty
well done

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 9:18 am
by lixai
@Karba, please work on very important features, that everybody need like Render Region
spherical distortion is nice, but why waste time on something that is not that needed ?
please listen to the forum and implement render region.

I also have a bug to report.
When working in Slate Material Editor, if you drag from the material to insert a texture, in the material editor it doesn't automatically switch to texture.
It is normal to switch to texture since you are plugging a texture.

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 11:59 am
by paoloverona
lixai wrote:@Karba, please work on very important features, that everybody need like Render Region
spherical distortion is nice, but why waste time on something that is not that needed ?
please listen to the forum and implement render region.

I'm totally agree with lixai ;)

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 4:00 pm
by uncia
Amazing. Very needed feature . :)

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 7:24 pm
by lixai
photoshop

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 8:25 pm
by MOSFET
@lixai: The practical uses for a physical fish eye lens in Octane go beyond what a photoshop filter can produce.

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 8:42 pm
by lixai
@MOSFET i am sure that spherical distortion will produce a better result, i just don't think this is a must right now. We still don't have Displacement, sun+hdri, render region, multi-layered material, color correction (real one, right now it doesn't have real features), a simple sss (single sided mesh, vegetation) gradient texture, motion-blur and many others. So spherical distortion and New DOF control is not a priority right now.

I don't want to be mean, just want more important features first.

Re: Camera spherical distortion (fish eye)

Posted: Thu May 02, 2013 8:49 pm
by UnCommonGrafx
You make interesting points.

The procedurals, materials and things of this nature are priorities for me. Easy ss with a node, a gradient and perhaps a spotlight are the things I thought would already be there or on the way.

Mind you: I appreciate any and all R&D. Though, I know that some of them, features, won't be for me, I don't begrudge those it will nor the coder for coding it. Making sure I'm heard is what I can do and this is it.