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New Interior Calle Las Americas

Posted: Wed May 01, 2013 4:01 pm
by merid888
mode directlight, diffuse(4), maxsamples 5000, time 46 minutes, 11 seconds, 2 x gtx690 2gb, octane standalone, scene prepared into 3ds max 2009x64, books by bookmanager script
none postproduction
regards

Re: New Interior Calle Las Americas

Posted: Wed May 01, 2013 4:34 pm
by paoloverona
good job Merid
the couch and armchairs looks too "plastic", maybe a diferent texture (and/or shader) would give them little more realism

Re: New Interior Calle Las Americas

Posted: Wed May 01, 2013 5:43 pm
by merid888
thank you paolo, i don't understand the Word plastic ? i mean, is the vraymtl converted to scanlinemtl, a shader wich will be ? how i can créate a realistic mtl in the sofá and armchair ?
regards :)

Re: New Interior Calle Las Americas

Posted: Thu May 02, 2013 2:31 pm
by Seekerfinder
Concuring with Paolo, I'd suggest slightly less specular, slightly smaller bump, slight colour change to more 'forgiving' (perhaps a bit more brownish?). Faux leather or even real leather can of course be this colour but unless one is trying to create a more abstract visual, my theory is that a colour like that does not get past one's "focal customs official", who is usually more of less asleep until he (or she) spots something that looks out of place. It summarily stops the "intruder" and demands a full body search. "NO ACCESS" stamp is left in the passport and the whole holiday is ruined. It's ironic that we have be so careful at times to not create something that may actually be accurate, but not comply with the 'rules'. This is why photography compositions are such an art, even if the goal is to create a seemingly realistic shot. So I think what we often aim for with rendering software like Octane is not 'realism' or even 'photo realism', but 'compositional photo realism' - I call it 'CPR' (also an acronym for "complete pleb rambling").

Nice image otherwise - like your lighting.

Seeker