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Another interior game room scene

Posted: Fri Aug 13, 2010 11:04 pm
by gramiyoe
Hi all,
further test the octane render. Came out something like this:)
I can not wait mlt and emiters ...
time about 20 minutes ...
Levitate the chair because my legs did not pass the export ... but this is only a test;)

Re: Another interior game room scene

Posted: Tue Sep 07, 2010 9:19 pm
by troopers
Hi, what softwere do You use to modelling interior scens? nice randers men!

Re: Another interior game room scene

Posted: Tue Sep 07, 2010 9:32 pm
by kubo
really nice, just to be picky thou, your wood floor needs some more bump, it kind of looks like a picture, may be some specular map too would help, besides that it's perfect, but if it's a game room I would ask for a huge pool table too :lol:

Re: Another interior game room scene

Posted: Wed Sep 08, 2010 12:24 pm
by gramiyoe
Thanks guys.
It's done with 3ds max. Next time will be better :)

Re: Another interior game room scene

Posted: Wed Sep 08, 2010 8:36 pm
by troopers
Nice,nice please tell me 3ds max is difficult to learn to interior design ?
and where You find textures (flor textures, and wallpepers fol wall)
THX and nice day! cia!

Re: Another interior game room scene

Posted: Thu Sep 09, 2010 10:36 am
by kubo
you can find free textures in this thread http://www.refractivesoftware.com/forum ... f=21&t=301.
About Max, well it's not quite difficult, just like any other out there, if you have never done anything in 3d, I guess I would go for sketchup, it's pretty simple and intuitive and has a huge free object repository, blender seems nice and powerfull, as "unfriendly" as max if you are going to start from scratch, but blender's price is better :lol: