Issues with the DS Plugin
Posted: Sat Apr 27, 2013 5:54 pm
These are some of the issues I have faced while using the plugin:
1) Why are all skin materials converted to "diffuse" when they should be "glossy"? Since the plugin doesn't allow saving the materials in the current version, this alone adds quite an amount of extra work when I have to convert ALL skin shaders back to "glossy" just to get started.
2) Why can't I change the material type (diffuse, glossy, specular, etc) straight from the material editor? Why do I have to open the nodes editor just to get a diffuse material set to glossy? If there is a way to do it without having to open a 2nd window, I couldn't find it. Please help.
3) This one is just a suggestion. I couldn't have decent highlights from Genesis' eyes no matter what I've done with the materials, but now I see this is a problem with the figure's lack of an "eyeSurface" geometry. I saw the other thread on this issue, and I found the workarounds too complex for such a common task. Since this is a plugin dedicated to DAZ Studio, I would suggest the inclusion of a material preset specifically meant for Genesis eyes that users could use as a starting point.
4) I find the concept of grouping material nodes that use the same materials together a really good idea. But what is really lacking here is the ability to copy and paste materials without overwriting their texture maps, just replacing all other properties. This is a pretty common and repetitive task that has to be done in basically all scenes when editing figure skin shaders. As a matter of fact, why not also include an option to "paste to ALL skin nodes without overwriting texture maps" in a single batch operation? Since each figure comes with their own material names, why not including an external text file that contains the list of what the plugin should include as a skin node. This way users could customize what they want to be included in this operation.
5) Why is "teeth" grouped together with the mouth interior and tongue? Those always have different shaders in all of my renders. Teeth never has the same properties as tongue, in the same way that lips never have the same shaders as skin.
6) I find it hard to keep the aspect ratio of my images because the plugin doesn't respect the settings when the render window is resized. So whenever I resize it, I have to go back to DS and reset the aspect ratio, which gets unchecked every time (annoying!).
7) I could not find a way to make the render window smaller because it contains a number of GUI controls that limit its minimum size to quite a large size. This makes me believe I cannot actually set the render size to what I want, since the GUI controls will not let me resize it beyond a certain point. For example, I set the render size to 480x640 but the actual render is at 640x786, which is not the size I wanted. This also makes it harder to create a layout with a small preview, since the render window is always so large. It also forces previews to take longer to render. Is there a way to make it smaller?
I have only used the plugin for a day, so those are the issues I have encountered. Any help would be appreciated.
1) Why are all skin materials converted to "diffuse" when they should be "glossy"? Since the plugin doesn't allow saving the materials in the current version, this alone adds quite an amount of extra work when I have to convert ALL skin shaders back to "glossy" just to get started.
2) Why can't I change the material type (diffuse, glossy, specular, etc) straight from the material editor? Why do I have to open the nodes editor just to get a diffuse material set to glossy? If there is a way to do it without having to open a 2nd window, I couldn't find it. Please help.
3) This one is just a suggestion. I couldn't have decent highlights from Genesis' eyes no matter what I've done with the materials, but now I see this is a problem with the figure's lack of an "eyeSurface" geometry. I saw the other thread on this issue, and I found the workarounds too complex for such a common task. Since this is a plugin dedicated to DAZ Studio, I would suggest the inclusion of a material preset specifically meant for Genesis eyes that users could use as a starting point.
4) I find the concept of grouping material nodes that use the same materials together a really good idea. But what is really lacking here is the ability to copy and paste materials without overwriting their texture maps, just replacing all other properties. This is a pretty common and repetitive task that has to be done in basically all scenes when editing figure skin shaders. As a matter of fact, why not also include an option to "paste to ALL skin nodes without overwriting texture maps" in a single batch operation? Since each figure comes with their own material names, why not including an external text file that contains the list of what the plugin should include as a skin node. This way users could customize what they want to be included in this operation.
5) Why is "teeth" grouped together with the mouth interior and tongue? Those always have different shaders in all of my renders. Teeth never has the same properties as tongue, in the same way that lips never have the same shaders as skin.
6) I find it hard to keep the aspect ratio of my images because the plugin doesn't respect the settings when the render window is resized. So whenever I resize it, I have to go back to DS and reset the aspect ratio, which gets unchecked every time (annoying!).
7) I could not find a way to make the render window smaller because it contains a number of GUI controls that limit its minimum size to quite a large size. This makes me believe I cannot actually set the render size to what I want, since the GUI controls will not let me resize it beyond a certain point. For example, I set the render size to 480x640 but the actual render is at 640x786, which is not the size I wanted. This also makes it harder to create a layout with a small preview, since the render window is always so large. It also forces previews to take longer to render. Is there a way to make it smaller?
I have only used the plugin for a day, so those are the issues I have encountered. Any help would be appreciated.