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Emission node ?!

Posted: Sat Apr 20, 2013 2:38 pm
by bicket
Hi you all,

i don't know if it's the same with the standalone version, but in 3ds max the emission medium doesn't have the same power as the size of the mesh change.

Here is an example, the 4 spheres have the same material.
It's very annoying for me because my goal is to have the same behaviour for all the spheres.

Can someone tell me what the hell with emission :twisted: .

Re: Emission node ?!

Posted: Mon Apr 22, 2013 2:04 pm
by bicket
Monday Up !

Is nobody able to answer me ?

Re: Emission node ?!

Posted: Mon Apr 22, 2013 2:30 pm
by visionmaster2
it could be a question of energy.
same level of energy must be stronger on a small object than on a big one.

Re: Emission node ?!

Posted: Mon Apr 22, 2013 2:41 pm
by bicket
visionmaster2 wrote:it could be a question of energy.
same level of energy must be stronger on a small object than on a big one.
You're right but in a image creating process it would be easier to have the same amount of light.
I'm animating the size of spheres and have to animate the power in order to compensate the material behaviour.

It would be a good thing to have an auto illum option.

Re: Emission node ?!

Posted: Sat Jun 01, 2013 1:58 am
by Dancem
Have same problem - as particle amount growing, light intensity falling (TP5, all particles are in one single mesh). That is really sucks. Cannot continue my work.
Hope you will able to fix it soon.