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City lighting

Posted: Wed Apr 17, 2013 3:48 pm
by visuall
Blur, Glare, Spectral, etc etc but direct lighting, 1054 passes, 4 min 35. Loooooove this Octane version ;)

Re: City lighting

Posted: Wed Apr 17, 2013 3:52 pm
by kavorka
loving it, especially the highlights on the left side, if you could get more of that on the other buildings, it would really shine.

Only crit is I would turn down the vignetting, or even turn it off.

Re: City lighting

Posted: Wed Apr 17, 2013 6:09 pm
by ROUBAL
Nice render. The vignetting looks like a finger masking the lens ! ;)

Re: City lighting

Posted: Wed Apr 17, 2013 6:17 pm
by visuall
ROUBAL wrote:Nice render. The vignetting looks like a finger masking the lens ! ;)
Ah voila quelqun qui a vu ce que je cherchais à faire ;)

Re: City lighting

Posted: Wed Apr 17, 2013 9:00 pm
by paoloverona
:shock: :shock: :shock: :shock: :shock: ....totally without words

is that the raw render or is the post production render?

Re: City lighting

Posted: Wed Apr 17, 2013 9:28 pm
by visuall
paoloverona wrote::shock: :shock: :shock: :shock: :shock: ....totally without words

is that the raw render or is the post production render?
hi paolovcerona, the render is raw, post-production directly with octane ;)

Re: City lighting

Posted: Thu Apr 18, 2013 3:21 pm
by Pierre
C'est très réussi !
mais pourquoi "but directlighting" ?
personnellement j'utilise le plus souvent le DL, plus simple à gérer et plus rapide.

Re: City lighting

Posted: Thu Apr 18, 2013 3:28 pm
by visuall
Pierre wrote:C'est très réussi !
mais pourquoi "but directlighting" ?
personnellement j'utilise le plus souvent le DL, plus simple à gérer et plus rapide.
Merci Pierre

désolé parce que selon les règles du forum faudrait publier que des images pathtracing ou PMC ;)