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Mouse Curser Disappears

Posted: Tue Apr 16, 2013 12:30 am
by echecu
When I have built a scene in Daz Studio and open the Octane Render tab things are fine. When I open the viewport my mouse curser disappears. I can move the mouse away from the window and it will show up but if I move back into the window of the Daz scene or OR it goes away. I can move the invisible curser around and things will highlight I just can't see the curser.

I am running Windows 7 in Bootcamp on a 2012 Macbook Pro with a Kepler 650M.

Re: Mouse Curser Disappears

Posted: Tue Apr 16, 2013 4:04 am
by JeffGalloway
Ive seen the same behavior on Windows 7 64b.

Re: Mouse Curser Disappears

Posted: Tue Apr 16, 2013 7:44 am
by t_3
pretty strange behavior. i searched the net, and apparently Qt (= daz studio = plugin framework) suffers from a similar bug in their own code editor application (mostly on mac, but for a few ppl also on windows). i only found a few things to try, that might bring the cursor back:
- press ESC (after it gets hidden)
- right click somewhere
- ALT-TAB forth and back (however you do this on a mac keyboard ;))

apart from that someone wrote that switching to another mouse cursor theme helped.

i don't think i can do much in the plugin code about that problem; apart from all standard stuff, there is only one a bit special function, when the viewport gets opened, that might trigger this - but it's the only way to have the render viewport staying on top of DS; otherwise it would go under the DS window (or any other pane in there), as soon as you click somewhere else.

i'll try to explicitly set a default mouse cursor shortly after the viewport was opened, maybe this helps...

Re: Mouse Curser Disappears

Posted: Tue Apr 16, 2013 1:05 pm
by echecu
Thanks I will give all of your suggestions a try. Appreciate the response and all the hard work that has gone into the software. No complaints!

Re: Mouse Curser Disappears

Posted: Tue Apr 16, 2013 1:16 pm
by t_3
echecu wrote:No complaints!
no problem - a disappearing mouse cursor is not something quite easy to take ;) or to take away also (what means in fact "bring back") it seems. hope that something here will work, otherwise i'll have that forced mouse cursor in the coming update...