Nodes Help
Posted: Mon Apr 15, 2013 7:15 am
I never really got into nodes with Lightwave. I've managed to get some fairly good and complicated textures using the old system, so didn't try. Now I find I'm not only having to learn nodes, but battle with understanding which nodes will and wont work with Octane nodes.
My challenge would be system in the old texturing system, but struggling.
I have a black and white image that is being used for Specularity, and I want to invert it and use it for Roughness too. I can either have a separate texture node, or use the invert node - got that bit sussed. However, what I want to do is be able to reduce the difference between the black and white bits, but be able to control the over all roughness separately.
To explain. Lets say in the image the contrast goes from black to white. that would (I imaging) be a roughness of 0 to 100% (I'm assuming black is 0). I'm guessing that if I reduce the strength in the image node that I am 'flattening' the difference, but loss the ability to control the base roughness. So for example, how would I have a base roughness of 50% and use the image to have the roughest bits be 70, and the smoothest be 20. I hope this rambling makes sense.
So calling all Lightwave, octane, nodes experts. Any ideas?
My challenge would be system in the old texturing system, but struggling.
I have a black and white image that is being used for Specularity, and I want to invert it and use it for Roughness too. I can either have a separate texture node, or use the invert node - got that bit sussed. However, what I want to do is be able to reduce the difference between the black and white bits, but be able to control the over all roughness separately.
To explain. Lets say in the image the contrast goes from black to white. that would (I imaging) be a roughness of 0 to 100% (I'm assuming black is 0). I'm guessing that if I reduce the strength in the image node that I am 'flattening' the difference, but loss the ability to control the base roughness. So for example, how would I have a base roughness of 50% and use the image to have the roughest bits be 70, and the smoothest be 20. I hope this rambling makes sense.
So calling all Lightwave, octane, nodes experts. Any ideas?