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Feature Request - Alpha in Specular material

Posted: Wed Apr 10, 2013 4:37 pm
by goumz
It would be extremely handy to be able to have the specular material affect the alpha channel correctly so we can remove the background in post when needed. As it is right now the specular material shows up completely white in the alpha channel. As shown below...

Current Octane Alpha with Specular Material:
OctaneSpecAlpha.PNG
Correct Alpha from Cinema 4D standard render:
CorrectSpecAlpha.PNG

Re: Feature Request - Alpha in Specular material

Posted: Wed Apr 10, 2013 5:12 pm
by bicket

Re: Feature Request - Alpha in Specular material

Posted: Wed Apr 10, 2013 5:55 pm
by goumz
Ha, wow.. did a search and everything to make sure it wasn't already posted. Thanks for the links Bicket!