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Saving materials locally
Posted: Wed Apr 10, 2013 7:47 am
by PaulSW
Is there a way to save self made octane materials locally?
Re: Saving materials locally
Posted: Wed Apr 10, 2013 11:37 am
by larsmidnatt
I asked about this in the past, it is in the plugin, but the option is currently greyed out. t_3 is working on it for a future release.
Re: Saving materials locally
Posted: Wed Apr 10, 2013 4:04 pm
by t_3
i like to add, that this is the top priority missing thing.
as a workaround - if you like to keep something from a specific scene, you currently could, at the end, just delete all the (geometry) content, so you have just a bunch of unlinked octane mats, delete any octane mat you don't want to keep, and save the result into a new .duf file - you can now merge this .duf into another scene, factually importing all the octane mats (and render/environment settings)...
Re: Saving materials locally
Posted: Wed Apr 10, 2013 7:24 pm
by porschefan76
This is what I've been doing especially for SSS Skin mix mats and it is working fine since latest update (mix mat problems fixed!! thx t_3)!
t_3 wrote:i like to add, that this is the top priority missing thing.
as a workaround - if you like to keep something from a specific scene, you currently could, at the end, just delete all the (geometry) content, so you have just a bunch of unlinked octane mats, delete any octane mat you don't want to keep, and save the result into a new .duf file - you can now merge this .duf into another scene, factually importing all the octane mats (and render/environment settings)...
Re: Saving materials locally
Posted: Thu Apr 11, 2013 8:57 am
by PaulSW
Thank, the workaround will be just fine for the time until there is an option
