Page 1 of 4

OcDS UPDATE v1.0.111.2158 - OUTDATED

Posted: Tue Apr 09, 2013 9:37 am
by t_3
this is a bugfix release for v1.0.111.2049 (the initial release + installable version, available from your OTOY user account pages)

FIXES
  • nodegraph editor (nge) crash bug opening edited materials (mostly noticed with mix mats, but could happen to others too).
  • the workaround for change node types (via dropdown boxes) has received a final fix - this could have still caused some other problems or even crashes, during load/save.
  • the image preview which was disabled as a part of the above workaround is back.
  • equal emitter intensity whether rendering standard/final/animation.
  • fast updates through pos/rot placement updates were broken - are now back.
  • the "use base mesh switch" was afaik still off - should now finally work.
  • the int/float sliders in the mat tab were not in sync with the nge (did always jump to zero).
  • fixes regarding scene save/load and esp. merge; note: there are few things regarding scenes saved with previous versions - will be explained in an additional post later.
IMPROVEMENTS
  • camera locking modes the viewport lock button now allows to lock the camera switch, the current camera (aka "freeze"), or as usual performs a complete lock of the rendering.
  • the node picker tool will now select individual bones in DS, while still filter the base object in the mat trees.
  • animation rendering should now wait for smoothing iterations by operating the "interactive" toggle in the respective properties - needs to be tested and might need some adjustment.
  • the right click in the nge was a littly picky about mouse movements - should now be easier to get.
  • the nge tab was renamed to save precious tabbar space; since it can be only opened via the plugin, 3 chars should be imo enough to identify it.
  • the text filter boxes for the trees and live db thumbnails can now be reset by just pressing ESC (while still typing into them).
  • when the rendering stops after reaching maxsamples, it'll keep the last ms/sec performance number, insteat turning to zero.
  • implemented an online update check, which will (currently) look once a day if a newer version is available.
CHANGE HISTORY GET IT!
  • please use this link to downlad a Zip file containing the plugin dll's for 32/64 bit systems:
    http://render.otoy.com/customerdownload ... 1_2158.zip
  • intended to use ONLY with a previously done full install - WILL NOT WORK if used otherwise!
    the supported DS version is still 4.5.0.114 and up.
HOW TO INSTALL?
  • just unpack one of the included plordazs.dll files - according to your DS installation e.g. 32/64 bit - into the ...\DAZ 3D\DAZStudio4\plugins\OctaneRender\ directory,
    and make sure to overwrite the existing .dll file; if you have troubles getting that done, please post here or write me a pm!
HAVE FUN! :D

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 10:12 am
by t_3
a personal note: i am plagued by a cold + a pretty annoying ear infection (feels as good as steady toothache). so my concentration level was not the best in the last days. most of the stuff above should work without problems though, but i had to change some things regarding saves and loads, as there was a nasty bug (which btw. also caused the nge crash with mix mats and others, and other problems too). in addition the way how merges are done was improved (hopefully), plus the plugin tries to clean out some mess, if previous merges caused exactly that (a mess and crashes) ... all this in an area which is pretty tricky to handle - one should not do this when feeling sick ;) i apologize for possible further annoyances already. quicker fixes will be done if needed...

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 11:10 am
by t_3
and a ps: i spent several hours to grab the DEL key away from studio - and gave up. as soon as a scene object gets selected, deleting it seems to be highest priority, without a way to intercept it - at least using regular methods within the framework. calling the windows api to grab the key even before it reaches studio should be possible though, so there is still hope...

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 11:15 am
by orion_uk
Thanks for the updates t_3

Hope you feel better REAL soon buddy ;)

:D

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 1:04 pm
by larsmidnatt
Thanks for the update, will look at it later this week. Get well soon :)

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 1:24 pm
by SimonJM
I have the raging cold but not, I am glad to say, the ear infection! Take care of yourself and take a break until you feel better, we'll still be here! :)

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 1:48 pm
by Sighman
Here,here. Great job. Now take some well deserved time off and get well. We are not going anywhere. :)

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 4:03 pm
by linvanchene
edited and removed by user

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 5:39 pm
by bluerocket
Thanks t_3

Best Regards 8-)

Re: OcDS UPDATE v1.0.111.2158 - CURRENT

Posted: Tue Apr 09, 2013 6:04 pm
by slash
Thanks t_3!! Go get some rest!