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Oculus Rift Support, is it possible?

Posted: Thu Apr 04, 2013 12:43 am
by CorDox
Subject Title^

I know it's intended for traditional realtime engines, just wondering, because it sure would be neat.

Re: Oculus Rift Support, is it possible?

Posted: Thu Apr 04, 2013 12:59 am
by abstrax
Here is an interesting talk from Michael Abrash about VR: http://www.roadtovr.com/2013/03/31/gdc- ... lides-4415
The problem would be latency. I don't think, we would get the frame rate high enough to make it useful, but who knows maybe in 1 or 2 years...

Re: Oculus Rift Support, is it possible?

Posted: Thu Apr 04, 2013 1:56 pm
by MDK
abstrax wrote:Here is an interesting talk from Michael Abrash about VR: http://www.roadtovr.com/2013/03/31/gdc- ... lides-4415
The problem would be latency. I don't think, we would get the frame rate high enough to make it useful, but who knows maybe in 1 or 2 years...
If they put eye tracking into VR it would help alot aswell. You could simply draw more samples to where the player is looking at. areas in the peripheral vision would hardly need any samples. :D