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export only camera animation
Posted: Wed Aug 04, 2010 3:40 pm
by nick
is there a way to only export the camera animation from maya to octane and reuse an existing octane file ?
i read the Max to Octane plug-in does that so there's not a lot of wasted time waiting for Maya to export a whole new identical obj file.
this would obviously only be useful for a fly-through.
Re: export only camera animation
Posted: Fri Aug 06, 2010 1:35 pm
by bazuka
hm? r u sure about this my friend?
if my friend KilaD made that in max, then i think wont be a probl to make something in maya, just need to check
cheers
Re: export only camera animation
Posted: Fri Aug 06, 2010 9:15 pm
by nick
im pretty sure, at the bottom of this page they're talking about the export only camera and re-use existing file function :
http://www.refractivesoftware.com/forum ... &start=180
thanks !!
Re: export only camera animation
Posted: Mon Aug 09, 2010 5:55 am
by bazuka
i see
i hope ill be able to make same thing in maya till end of this week, so stay tuned...
cheers
Re: export only camera animation
Posted: Tue Aug 10, 2010 7:20 am
by radiance
we need to standardize this and add it to our 2.3 guidelines, so all plugins have it identcally and our shared documentation is correct.
bazuka -> let's post this in the plugin dev thread.
Radiance
Re: export only camera animation
Posted: Tue Aug 10, 2010 9:04 am
by bazuka
sure sure
p.s. script is ready, ill let u know when its uploaded...
cheers
Re: export only camera animation
Posted: Tue Sep 07, 2010 6:29 pm
by p3taoctane
Bazuka
I could sure use that script is it later than v2.3a
If so where can i locate it.
Thanks
Peter
Re: export only camera animation
Posted: Tue Sep 07, 2010 6:57 pm
by p3taoctane
Never Mind bazuka
Sorry... Camera Only ...found it.
Re: export only camera animation
Posted: Wed Sep 08, 2010 5:48 pm
by bazuka
im about to upload new ver with fixed camera up vector...
stay tuned...
Re: export only camera animation
Posted: Wed Sep 08, 2010 5:55 pm
by p3taoctane
Thanks Bazuka
will do. Any chance you have had a chance to look at my earlier post re changing depth of field in an animation?
Thanks
Peter