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tree leaf problem
Posted: Mon Aug 02, 2010 11:25 am
by David
It's the first time I try to render a tree in Octane.
In the host modeler, the setting is good (alpha, opacity), but once in octane I can see the squarres surrounding the leaf that still appear like squarre glass, perhaps with 90% trasparency
Is there a way to adjust opacity in Octane so that transparency would be total ?
Re: tree leaf problem
Posted: Mon Aug 02, 2010 11:31 am
by ROUBAL
Each time I encountered this kind of problem in Blender, it was due to specularity.
Maybe it is the same thing in Octane : Try to put the specularity cursor to zero, and also reduce the thin film parameters (IOR =1, thickness=0=).
Does it work ?
Re: tree leaf problem
Posted: Mon Aug 02, 2010 11:59 am
by David
Thank you,
I have to go to work, I will try tonight.
Re: tree leaf problem
Posted: Mon Aug 02, 2010 1:37 pm
by sam75
by default texture power is 0.9 no ? make sure it's set at 1
Re: tree leaf problem
Posted: Mon Aug 02, 2010 6:14 pm
by David
It doesn't work neither.
Re: tree leaf problem
Posted: Mon Aug 02, 2010 6:40 pm
by lixai
David wrote:It doesn't work neither.
it has to work make sure the power of opacity texture is set to 1 and not 0.9
Re: tree leaf problem
Posted: Mon Aug 02, 2010 8:05 pm
by sam75
can you post your texture here so we can try ?
Re: tree leaf problem
Posted: Tue Aug 03, 2010 9:48 am
by acc24ex
I just tried out some demo xfrog trees, and had a similar prob, it's up to the power slider of the opacity and the gamma setting of the floatimage (in this case) and also I inverted the setting, so the opacity image has to be black&white no greys. So if you have some of those alpha/opacity/transparency maps which have a green color around the leaf it's all grey when you load it into octane therefore it will not be 100% transparent and a box will be shown, so redo the opacity map (make it black/white) if the power slider or gamma slider doesn't do anything, that's what I encountered with some models..
I think upping the gamma and power slider to the max setting and inverting the map that's about all you can do inside octane, try those, if no work, retouch the texture..
Re: tree leaf problem
Posted: Tue Aug 03, 2010 5:43 pm
by GeorgoSK
acc24ex wrote:I just tried out some demo xfrog trees, and had a similar prob, it's up to the power slider of the opacity and the gamma setting of the floatimage (in this case) and also I inverted the setting, so the opacity image has to be black&white no greys. So if you have some of those alpha/opacity/transparency maps which have a green color around the leaf it's all grey when you load it into octane therefore it will not be 100% transparent and a box will be shown, so redo the opacity map (make it black/white) if the power slider or gamma slider doesn't do anything, that's what I encountered with some models..
I think upping the gamma and power slider to the max setting and inverting the map that's about all you can do inside octane, try those, if no work, retouch the texture..
I think it's this too. Try using black/white only alpha map and test inverting it too.
I had similiar problem too, not exatly sure what made it work later, but I managed to fix it somehow easily.
Re: tree leaf problem
Posted: Tue Aug 03, 2010 5:50 pm
by David
Thanks a lot acc24ex, I have tried and it works !
I also use some free xfrog trees. In fact one must create a separate black and white alpha map for opacity material.
Thank you again.