Page 1 of 1

DL AO problem with almost black ceilings

Posted: Sun Mar 24, 2013 1:05 pm
by giacob
Hi Guys i am a newby with this renderer
I noticed that ao is faster but i get very dark, sometimes even black ceilings....
maybe i make some mistakes in setting ao
can anyone help me?


win8-64bits-g6702gb

Re: DL AO problem with almost black ceilings

Posted: Sun Mar 24, 2013 1:42 pm
by Refracty
you can adjust the AO distance.

Re: DL AO problem with almost black ceilings

Posted: Sun Mar 24, 2013 1:54 pm
by giacob
it seems to me that if i uncheck new daylight system checkbox the problem disappear
maybe is there a bug with the new daylight system and lw plugin ?

Re: DL AO problem with almost black ceilings

Posted: Sun Mar 24, 2013 2:07 pm
by ROUBAL
Check that you have not enabled Smooth for your ceiling ! Smooth applied to flat surfaces usually give black artifacts.

Re: DL AO problem with almost black ceilings

Posted: Sun Mar 24, 2013 2:23 pm
by giacob
no i have non smooth on the ceilings surface
the problem come if i enable the new daylight system box in lw plugin

Re: DL AO problem with almost black ceilings

Posted: Sun Mar 24, 2013 4:11 pm
by bepeg4d
it depends to the version of octane, the newest one 1.11 has a white bottom emisphere, some older version have a dark bottom emisphere that gives the dark ceiling effect ;)
ciao beppe

Re: DL AO problem with almost black ceilings

Posted: Sun Mar 24, 2013 4:48 pm
by giacob
when this new version will be released... i dont thimk is out :mrgreen:

Re: DL AO problem with almost black ceilings

Posted: Mon Mar 25, 2013 4:35 pm
by ROUBAL
In the Daylight system, try to switch between New and Old model. it is the lowest input of the Daylight node, in the node inspector parameters.

Re: DL AO problem with almost black ceilings

Posted: Tue Mar 26, 2013 3:52 pm
by PAQUITO
I would try to lower the AO distance.

Re: DL AO problem with almost black ceilings

Posted: Mon Apr 08, 2013 10:10 am
by marchermitte
Suffering the same problem here with the 1.11 version and the new sky model. No smoothing applied, black goes away if I switch to diffuse lighting kernel (but much longer of course)