[Feature Request] OpenVDB Support For Volumetric Rendering
Posted: Wed Mar 20, 2013 4:43 pm
Hey Guys,
I was looking at Karba's trials with rendering clouds using Octane's fog feature and was wondering if there is an easier way to get realistic results.
A new open source volumetric file format called OpenVDB (http://www.openvdb.org) just reached its v1.0 milestone and was a marquee feature in Houdini 12.5 in the form of Cloud FX
OpenVBD whitepaper:
http://www.museth.org/Ken/Publications.html
OpenVBD documentation page:
http://www.openvdb.org/documentation/
Example of an open source CUDA based ray tracer of voxel data:
http://code.google.com/p/efficient-spar ... l-octrees/
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If technically feasible, it would really be to Octane's long term benefit to integrate these open data formats (Alembic, OpenVDB, OpenEXR 2.0, OpenSubdiv and PTEX). Build support and the users will find new ways to utilize Octane in their pipelines.
I was looking at Karba's trials with rendering clouds using Octane's fog feature and was wondering if there is an easier way to get realistic results.
A new open source volumetric file format called OpenVDB (http://www.openvdb.org) just reached its v1.0 milestone and was a marquee feature in Houdini 12.5 in the form of Cloud FX
OpenVBD whitepaper:
http://www.museth.org/Ken/Publications.html
OpenVBD documentation page:
http://www.openvdb.org/documentation/
Example of an open source CUDA based ray tracer of voxel data:
http://code.google.com/p/efficient-spar ... l-octrees/
---
If technically feasible, it would really be to Octane's long term benefit to integrate these open data formats (Alembic, OpenVDB, OpenEXR 2.0, OpenSubdiv and PTEX). Build support and the users will find new ways to utilize Octane in their pipelines.