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DISPLACEMENT From noise - how?

Posted: Wed Mar 20, 2013 6:49 am
by rodrigotrovao
3D MAX DEFAULT NOISE procedural map. How to plug it to use as displacement?

Re: DISPLACEMENT From noise - how?

Posted: Wed Mar 20, 2013 8:37 am
by glimpse
You have subdivide surface /turbo smooth, mesh smooth..whatever/ & apply displacement modifier from stack - that's the only way to use it =) 'cos displacement on Octane render is't implimented yet. hope that helps.

cheers

Re: DISPLACEMENT From noise - how?

Posted: Wed Mar 20, 2013 8:44 am
by face
It should also not work because the 3D MAX DEFAULT NOISE isn´t a Octane texture, if there isn´t a converter which converts the texture to an equivalent Octane one...

face

Re: DISPLACEMENT From noise - how?

Posted: Wed Mar 20, 2013 1:51 pm
by glimpse
I haven't tried that with noise, but it should work in my oppinion, 'cos that noise modifier is displacing geometry before Octane kikcs in..- to be sure You can convert the mesh into poly - then You should have regular geometry /with a lot of polies & no modifiers/. I sometimes try this technique, when normal map doesn't give enough feel..

Re: DISPLACEMENT From noise - how?

Posted: Wed Mar 20, 2013 2:35 pm
by rodrigotrovao
really no displacement yet!??!!.. :((

Re: DISPLACEMENT From noise - how?

Posted: Wed Mar 20, 2013 3:24 pm
by rodrigotrovao
Thanks a lot glimpse. You "remembered" me this max feature. I was anyway trying to do some shots using displacement maps.. but your method worked anyway. Thanks. But when i exported the rendered version to max frame buffer it was darker than the original octanes viewport.

Re: DISPLACEMENT From noise - how?

Posted: Wed Mar 20, 2013 3:26 pm
by rodrigotrovao
OH Found out now.. APPLY TONE MAPPING FOR OUTPUT should be checked.