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				AO workflow
				Posted: Mon Mar 18, 2013 8:14 pm
				by Rickky
				kudos for Paquito  
 
 
First attempt with AO workflow. Rendering damm fast

 
			
					
				Re: AO workflow
				Posted: Mon Mar 18, 2013 9:42 pm
				by paoloverona
				really good render
			 
			
					
				Re: AO workflow
				Posted: Mon Mar 18, 2013 10:21 pm
				by glimpse
				Rickky wrote:kudos for Paquito  
 
 
First attempt with AO workflow. Rendering damm fast ..
 
actually looksreally nice. I would preffer some oiled oak flors with this furniture & that type of rendition /going to hi key side=).. but it's just a matter of taste at the end =)
Mind to share numbers to ilustrate resolution & render duration/ cards You've used? =)
 
			
					
				Re: AO workflow
				Posted: Mon Mar 18, 2013 11:07 pm
				by Rickky
				just a quick dirty attempt with no texture on chair and table. More to come
30 mn at 1600 px with 2 quadro 4000 (slow in comparison with titan  

 )
 
			
					
				Re: AO workflow
				Posted: Mon Mar 18, 2013 11:26 pm
				by PAQUITO
				That looks really nice 

 although I find render time is a bit long. I usually don´t need to let it cook for more than 20-30 minutes in simple scenes like that. And you´ve got 2 cards working... maybe you wanted to make sure the noise is gone.
 
			
					
				Re: AO workflow
				Posted: Tue Mar 19, 2013 12:49 pm
				by Pierre
				Hi
So AO in directlighting is a good way for final renders ?
I often read advises for using PMC or pathtracing
(sorry for my english)
			 
			
					
				Re: AO workflow
				Posted: Tue Mar 19, 2013 1:06 pm
				by Rickky
				for me if you've got short deadline the "AO" solution is the way to go with some photoshop.
But I'm working on a more complex scene to make a comparison between the 2
The directlight mode 4 is very interesting too  

 
			
					
				Re: AO workflow
				Posted: Tue Mar 19, 2013 2:29 pm
				by PAQUITO
				For my experience, there are situations where you cannot tell the difference between AO and PT/PMC, specially when there are little occlussion, such as exteriors or studio shots.
You are talking about the diffuse mode, I think (direct light mode 4). If you don´t need caustics that´s the best solution. Diffuse mode is the same as PT/PMC, excepting it hasn´t got caustics. If you want caustics, go for PT. Use the PMC kernel in hard to sample scenes, such as little emitters and the like.
			 
			
					
				Re: AO workflow
				Posted: Tue Mar 19, 2013 5:10 pm
				by Rickky
				Thanks for this precious precision Paquito  

 
			
					
				Re: AO workflow
				Posted: Tue Mar 19, 2013 8:32 pm
				by PAQUITO
				An advice to make nice looking wooden floors: Use a b/w version of the texture as a specular map. You´ll get much more convincing and natural reflections. Not using this trick can cause the wood to look like a sticker pasted on a vinyl.