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Angle of Interior - [My old work blender]

Posted: Sat Mar 16, 2013 3:50 pm
by john_petrucci
Hello, i have try to rendering an interior shoot....


OCTANE RENDERING - PMC - MAX DEPTH 32 - MAXSAMPLES 64000 - POSTFX PHOTOSHOP (reduce noise- shadow/light balance - more focus edge):
Octane
Octane

BLENDER RENDERING (2010):
Blender
Blender
Any suggestions for improving the image???

Thank You!

Re: Angle of Interior - [My old work blender]

Posted: Sat Mar 16, 2013 11:12 pm
by paoloverona
Hi John,

two completely different results. For me the render with blender (internal renderer or cycles?) looks better and I think that the same result could be reached with the AOmode in Octane (If Paquito see this post maybe could give you some suggestion).
Maybe I'm wrong but 32 for max depth it's a suicide (slower rendering time without benefits).
For me the Octane render looks too dark (lacks of indirect illumination), give us some more information about your illumination (only daylight, daylight+light at the windows, HDR..) and camera settings (camera response, iso....), I think that will be easyer give you some hint

Re: Angle of Interior - [My old work blender]

Posted: Sun Mar 17, 2013 1:43 am
by Tugpsx
i take it you are using the Blender Exporter. A few things to work on are the materials and the light source. The online materials are a great starting point and most are even great finishing point :twisted: The lighting the the Octane could be done through HDRI and achieve a more subttle feel. Use an off screen plane to cast the lisht back into the scene rather than skylight. In Blender you had a light, convert it to a plane with normal facing the direction where the light would shine.
Make note of the power and setting of the light so you can apply them to the plane.

Re: Angle of Interior - [My old work blender]

Posted: Sun Mar 17, 2013 3:50 am
by PAQUITO
Indeed you can achieve a nice result, superior to blender in my opinion, using AO mode. But I miss many things in the octane render of that scene. Too low exposure, no portals in the window, wrong material in the glass table, bad use of the ambient power, bad tonemapping, lack of general enhance of the scene... Many things to name them all.

I dont mean to sound rude, dont take it like that, please, Im just pointing the issues. In general, the octane image seems to lack some knowledge of the engine. AO can make very nice images while still being very fast. Please feel free to ask whatever if I can help on that, that scene shows a lot of potential that must be brought to life :)

Re: Angle of Interior - [My old work blender]

Posted: Sun Mar 17, 2013 8:32 am
by john_petrucci
Hi, thank for all, the blender image is Internal render AO, for octane scene i have two illumination daylight and light at the windows not HDR, there is not very different in time of rendering with max depth 16 or 32, 2.65 ms/sec and 2.3 Ms/sec...
I have try differents glass material, the above image is with online materials....

this is the camera setting:
screen setting.jpg

this is the daylight setting:
daylightsetting.jpg

windowlight setting:
windowlight.jpg

This is image with my glass materials(its very slow rendering, with glass online materials is more fast rendering(the first image above):
mymaterials.jpg

Re: Angle of Interior - [My old work blender]

Posted: Sun Mar 17, 2013 11:54 am
by mbetke
Upload th scene so we can mess around with it. :D