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Having trouble getting texture emission to work properly...

Posted: Fri Mar 15, 2013 12:03 am
by JoryRFerrell
I have been trying to create a tv screen/computer display using texture emission, but I can't seem to get the texture to properly light up. Could someone post some tips or their process for setting up texture emission? I'd greatly appreciate it.

Note: I'll be posting images tomorrow to show the problem.

Re: Having trouble getting texture emission to work properly

Posted: Fri Mar 15, 2013 12:15 am
by roeland
Use an emission node and use the image as the texture/efficiency input. For better realism you can mix this emitting material with a smooth glossy material for some reflections or glare. There is a material like that in liveDB (Materials » Misc » matte screen).

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Roeland

Re: Having trouble getting texture emission to work properly

Posted: Fri Mar 15, 2013 4:35 pm
by JoryRFerrell
roeland wrote:Use an emission node and use the image as the texture/efficiency input. For better realism you can mix this emitting material with a smooth glossy material for some reflections or glare. There is a material like that in liveDB (Materials » Misc » matte screen).

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Roeland


Thanks for your reply. Below are images I created with and without your suggestion. The "screen" is rendered inside of a black glossy cube btw.

Re: Having trouble getting texture emission to work properly

Posted: Sat Mar 16, 2013 4:27 am
by Sighman
Use an image, not a float texture. Float textures are grayscale and are used for bump,spec,etc.