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instancing script

Posted: Wed Mar 13, 2013 4:08 pm
by arian.mares
Hi!
After i saw how laborious the process of instancing is i can make a suggestion... can you perhaps write a script (like an additional function) that generates randomly spread out (onto a plane) objects such as stones and plants. I think once you managed to write scripts for generators such as marble and turbulence, this should be a piece of cake for you.
I believe this idea would be a huge step regarding the instancing procedures (that are painfully repetitive therefore pain in the ass for creativity).

Cheers!

Re: instancing script

Posted: Wed Mar 13, 2013 5:11 pm
by vanhage
If you are a rhino user, I can share a grasshopper file which does a proximity based, random scatter on a mesh surface which I use to generate the text file for the scatter node.
I'm sure the issue has been addressed on a platform by platform basis within the community, it may help to specify what software you are generating your scenes in.

Re: instancing script

Posted: Wed Mar 13, 2013 5:56 pm
by arian.mares
Thank you but the idea was to keep the geometry as simple as possible since the video memory is pretty much more limited in size comparing to the RAM. Btw... i am still studying rhino. I'll get to grasshopper as well one day as it is pretty interesting :)
Thanks again!

Re: instancing script

Posted: Wed Mar 13, 2013 9:53 pm
by face_off
After i saw how laborious the process of instancing is i can make a suggestion... can you perhaps write a script (like an additional function) that generates randomly spread out (onto a plane) objects such as stones and plants. I think once you managed to write scripts for generators such as marble and turbulence, this should be a piece of cake for you.
I believe this idea would be a huge step regarding the instancing procedures (that are painfully repetitive therefore pain in the ass for creativity).
The OctaneRender for Poser plugin does exactly this.

Paul

Re: instancing script

Posted: Sun Mar 17, 2013 12:33 pm
by arian.mares
Thank you!