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Normal Map appears too dark - any ideas
Posted: Sun Mar 10, 2013 5:05 pm
by Refracty
I have a normal map (generated with xNormal) and need to apply it to a mesh but it shows up very dark.
Does octane only work with world space normals or where does this problem comes from?
Any help appreciated.
Re: Normal Map appears too dark - any ideas
Posted: Mon Mar 11, 2013 9:12 am
by Refracty
Any ideas?
Re: Normal Map appears too dark - any ideas
Posted: Mon Mar 11, 2013 4:38 pm
by tchoa
Hello Nando!
You can post this simple scene and I or others can take a look at it.
Cheers
F
Re: Normal Map appears too dark - any ideas
Posted: Mon Mar 11, 2013 4:43 pm
by Refracty
Hi Francois, my friend. Thank you. I might send you an email or PM

Re: Normal Map appears too dark - any ideas SOLVED
Posted: Mon Mar 11, 2013 6:25 pm
by Refracty
Ah, I have got it.
Octane does not support 16 bit Normal Maps.
solved
Re: Normal Map appears too dark - any ideas
Posted: Tue Mar 12, 2013 4:22 pm
by tchoa

It would be useful to have 16bits bump and normal maps.
Also a uvSet selector for maps that implies for the standalone a new mesh node that's only catching a new uvSet.
Or we can expect an FBX importer...
F
Re: Normal Map appears too dark - any ideas
Posted: Wed Mar 13, 2013 12:10 am
by Refracty
and displacement maps would be nice