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Good News: Camera Animation Without Reloading The Model

Posted: Wed Jul 28, 2010 12:56 am
by hmk
Hello everyone,

In my way of doing my project, I developed/Implemented a mechanism to animate the camera in Octane without reloading the model with every frame :D
Right now the scripts (Max script & Windows Script) are pretty basic, they only animate the camera and target positions for as many frames as needed and saves the render of every frame. I am planing to add more functionality and control, like animating fov aperture, sun position....etc.

I am already using what I have now in my project and I will upload some general demos soon.

I have a question to Octane team though, when should we expect a full camera animation support in Octane? And will this come with full animation support for objects too?

Re: Good News: Camera Animation Without Reloading The Model

Posted: Wed Jul 28, 2010 1:33 am
by hmk
Here you go an example of the animation.


Re: Good News: Camera Animation Without Reloading The Model

Posted: Wed Jul 28, 2010 7:50 am
by radiance
your video does'nt show much...
anyways, what's the mysterious technique ?

Camera animation in octane will be implemented once the basica are all done...
I'm not sure yet when. I'd like to develop something more generic than just camera animation.

Radiance

Re: Good News: Camera Animation Without Reloading The Model

Posted: Wed Jul 28, 2010 12:40 pm
by hmk
radiance wrote:your video does'nt show much...anyways, what's the mysterious technique ?
The video only shows the output of the technique, what is done is the following:
1- Export the object from Max and import it in Octane, no need to use Max2Octane.
2- While in Octane choose which frames you want to render and how long you want each frame to render.
3- Octane starts to move the camera on each frame (without reloading the object!) and save the render after the specified render time.

Thats it, I got a sequence of frames. Its not that mysterious, just needed a little clever thinking out of the box ;)

I developed a little more last night on it, and now one can render all frames, group of frames (eg. from 10 to 20), certain frames (eg. 2,7,20,30), or only one frame (eg. frame 30). I will add Render every n frames today. Next is Animate the other Camera/Environment parameters.

This saved me a huge time, since reloading the object in Octane every frame is a painful time consuming bottle neck in any animation work flow.
radiance wrote:I'm not sure yet when. I'd like to develop something more generic than just camera animation.
Are we talking 6+ months here or less? Can you please provide a round figure?

Re: Good News: Camera Animation Without Reloading The Model

Posted: Wed Jul 28, 2010 12:52 pm
by radiance
Hey,

So what are you doing, are you controlling the octane UI with some visual macro tool or something ?
Also, i can't give any dates/versions for key frame animation support in octane yet, it depends on a lot of factors,
and we need to finish the engine first.

Radiance

Re: Good News: Camera Animation Without Reloading The Model

Posted: Wed Jul 28, 2010 2:44 pm
by hmk
Well, it is not a ready made tool, but yes I control Octane's UI.
I will post a video of the whole work flow (which is extremely simple) later when I install a screen recorder application.