matrix in 3dsmax
Posted: Mon Mar 04, 2013 11:19 pm
Hi everyone,
I got the matrix transformation to one object using max script.
I selected the object and I used this comand line: ''Transform_matrix = $.transform''
Then the answer was (matrix3 [4.97326,0.871754,0] [-0.871754,4.97326,0] [0,0,5.04909] [87.0011,-93.2884,0])
ok I was happy then I opened Octane Stand Alone and past the code (4.97326 0.871754 0 -0.871754 4.97326 0 0 0 5.04909 87.0011 -93.2884 0) in scatter node.
My object appears warped, probably because the way that 3dsmax generates the matrix isn't that correct for octane read.
Could anyone help me with this? I would like use simple Object Paint in max then extract the correct matrix for octane.
Thanks
I got the matrix transformation to one object using max script.
I selected the object and I used this comand line: ''Transform_matrix = $.transform''
Then the answer was (matrix3 [4.97326,0.871754,0] [-0.871754,4.97326,0] [0,0,5.04909] [87.0011,-93.2884,0])
ok I was happy then I opened Octane Stand Alone and past the code (4.97326 0.871754 0 -0.871754 4.97326 0 0 0 5.04909 87.0011 -93.2884 0) in scatter node.
My object appears warped, probably because the way that 3dsmax generates the matrix isn't that correct for octane read.
Could anyone help me with this? I would like use simple Object Paint in max then extract the correct matrix for octane.
Thanks