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Through the glass

Posted: Sat Mar 02, 2013 5:24 pm
by leblanc980
Testing the abilities of Octane Render for 3ds max, I created one single material to pull off the effect of rain on glass. To get the picture to look right, I pulled my low poly yellow jackets from another scene to give the sense of size and depth. The poor yellow jackets wish they where anywhere but here.

Direct Light Diffused depth 5, 20 mins to render 1280x1024

Re: Through the glass

Posted: Sat Mar 02, 2013 9:12 pm
by paoloverona
my english is worst than I thought...I understood almost nothing :mrgreen:

I like the rain effect, the drops are 3D or a composition?

Re: Through the glass

Posted: Sun Mar 03, 2013 3:58 am
by leblanc980
Thanks.

The rain effect is A single SSS Material with the Transmission, and Bump set as a Image Texture, and a few tweaks to some other areas.
IES Light behind the glass.

Re: Through the glass

Posted: Sun Mar 03, 2013 5:00 pm
by paoloverona
thanks for the informations leblanc

Re: Through the glass

Posted: Mon Mar 04, 2013 12:07 am
by jbavar
Gorgeous! I really like the rain effect, very clever. Let me ask, do you think Octane can be a low cost alternative to vray??

Re: Through the glass

Posted: Mon Mar 04, 2013 2:16 am
by leblanc980
Thanks jbavar,

That answer to that question is a complicated one.
Some of the work people are creating seems to be speak for it self in terms of high quality images.

I would honestly say if you have a decent 500-600 series GTX graphics card already installed in your computer, than go for it.
When I purchased Octane, I had a EVGA GTS 450 and couldn't do anything with it, which really set me back financially. I was stuck, so than I bought two more graphic cards for a total of three graphic cards on top of the price for octane. And that was when Octane for 3ds max was still in the beta phase and half the price. The learning curve for myself was hard as there really isn't a lot of documentation for beginners and it took me weeks to render something half way decent.

Once you get a few basics down in 3ds max octane though, its fairly easy to get some great renders. Which I think I over complicated it in the beginning for myself lol.

We all know vray is somewhat of the industry standard, and it comes with thousands of online tutorials.

Octane is Octane lol. Now that I know how to get some pretty good quality renders, I don't use anything else.
Karba and the Octane team are tirelessly working to improve and add new ways to replace "GPU Rendering" as the industry standard, and they are doing a great job. Octane users are more of a family here, and we all work together to let our voice be heard on what we think and in my opinion, that's priceless. The Octane team is quick to answer any problems or questions you may have.

So if you have a deep wallet, and not a lot of time, grab a copy of Octane and render images in a tenth of the time. If your broke and don't mind rendering things for 20 hours, stick with vray.

Either way, GPU Rendering is the future. It's just a matter of time.

I hope this helps answer your question.

Re: Through the glass

Posted: Mon Mar 04, 2013 2:19 am
by leblanc980
Here is another Octane Render, and personally one of my favorites.

Rendered in Direct Light "Diffuse" 20,000 samples??... Again. Took 25 Minutes.

I hope you all Enjoy!

Re: Through the glass

Posted: Mon Mar 04, 2013 2:38 am
by Daniel
I think DoF would help set the scale of that image better.

Re: Through the glass

Posted: Mon Mar 04, 2013 2:42 am
by leblanc980
I'll soon be working on another version of the yellow jacket, one with more hair, depth of field, and different lighting.