Think about the license, take a deep breath, exhale and read
Posted: Mon Jul 26, 2010 10:30 am
Look everyone, I was one of those people that freaked out after I found out about the net connection. OK, saying freaked out might have been to put it lightly. Needless to say, I not only got my point across (AKA I don't like the idea of a net connection) I also made a fool of myself and jumped the gun.
At any rate, while refractive software didn't officially spill any big beans to me, they did hint around the edges of some real interesting things that are going along with the net link and Octane. They also said that the anti-piracy side of it is really just one small part/feature of a way they've envisioned Octane working for sometime- they've been working on it for over a year in parallel to what we already know about Octane. In other words there is A LOT of functionality and power that is coming to Octane and the net connection is critical to how it works.
They also re-assured me, several times, that Octane is not about to become some Autodesk police state. All I can say is it looks like there will be good and VERY promising reasons that we will want to participate instead of derail this topic into a war about net no net Octane and DRM. That said, if what they envision comes to fruition then I think they might stand to gain back other users and make a lot of new ones too.
Right now, after calming down, and learning a few more tid bits about the direction they are headed, the only fair criticism I can level at them is that they, trusting we wouldn't freak out, warned us of the small "down side" to their new plan without being able to tell us of all the good things it's going to do FOR US well beyond piracy etc. That said, these people are not Autodesk or even Pixologic, they are an extremely small group of people who are passionate about making their software, not a large group that can afford a PR manager and Madison Ave to run controls and campaigns over their image and what they say. So sometimes they leak things out, for better or worse, that maybe they should have held closer, or found a better time for. You know, like some of our rants! We're human, and they are human.
When I think about recent history, I can recall a time when a certain small 3D start up software company made a far more serious gaff with their EULA that cost them a HUGE amount of customer base. A month later though they amended their EULA, assured their customer base that things were different, and have since been growing by leaps and bounds. I'm, as you've probably figured out, speaking of Pilgway and 3D-Coat.
With that also in perspective, I think refractive software stands to do well, even if there are a few bumps along the way!
In short, hey, I don't like the idea of a perm connection to the net, but their going to install safe guards and add A LOT of functionality to Octane render. So let's hold tight and take their word for it, as they've only delivered on their promises so far, and see what's in store for us. If we don't like it then, well then let's critique it, but AFTER we can touch, see, and interact with it, instead of just pounding away at what we fear COULD be.
For now, take a deep breath, pull up a scene that needs some path tracing, and enjoy the fruits of their labor.
At any rate, while refractive software didn't officially spill any big beans to me, they did hint around the edges of some real interesting things that are going along with the net link and Octane. They also said that the anti-piracy side of it is really just one small part/feature of a way they've envisioned Octane working for sometime- they've been working on it for over a year in parallel to what we already know about Octane. In other words there is A LOT of functionality and power that is coming to Octane and the net connection is critical to how it works.
They also re-assured me, several times, that Octane is not about to become some Autodesk police state. All I can say is it looks like there will be good and VERY promising reasons that we will want to participate instead of derail this topic into a war about net no net Octane and DRM. That said, if what they envision comes to fruition then I think they might stand to gain back other users and make a lot of new ones too.
Right now, after calming down, and learning a few more tid bits about the direction they are headed, the only fair criticism I can level at them is that they, trusting we wouldn't freak out, warned us of the small "down side" to their new plan without being able to tell us of all the good things it's going to do FOR US well beyond piracy etc. That said, these people are not Autodesk or even Pixologic, they are an extremely small group of people who are passionate about making their software, not a large group that can afford a PR manager and Madison Ave to run controls and campaigns over their image and what they say. So sometimes they leak things out, for better or worse, that maybe they should have held closer, or found a better time for. You know, like some of our rants! We're human, and they are human.
When I think about recent history, I can recall a time when a certain small 3D start up software company made a far more serious gaff with their EULA that cost them a HUGE amount of customer base. A month later though they amended their EULA, assured their customer base that things were different, and have since been growing by leaps and bounds. I'm, as you've probably figured out, speaking of Pilgway and 3D-Coat.
With that also in perspective, I think refractive software stands to do well, even if there are a few bumps along the way!
In short, hey, I don't like the idea of a perm connection to the net, but their going to install safe guards and add A LOT of functionality to Octane render. So let's hold tight and take their word for it, as they've only delivered on their promises so far, and see what's in store for us. If we don't like it then, well then let's critique it, but AFTER we can touch, see, and interact with it, instead of just pounding away at what we fear COULD be.
For now, take a deep breath, pull up a scene that needs some path tracing, and enjoy the fruits of their labor.