An ancient scene
Posted: Sun Jul 25, 2010 2:39 pm
hello all,
This was a funny project that was just a little test at first but is now into this big scene.
I wanted to test out the new sculpting tools that the GSOC people put in.
I started out with a cube on 5 multires.
I then picked this tool that i now forgot [how ironic] but i will try and remember.
And i made this really nice bowl shape/model.
the octane website was open on my other screen showing the latest image winner [comp]
so i did a water test [when water drops into a bowl]
so i did that on 200 res,smooth,sub. And it looked awesome.
I then looked at the chain modifer from the new add ons in the blender beta
So i ran the script and made it look like it was being holded
I then thought what i could use to hold the chains.
So i thought i pillar would be good, those old greek ones.
And i modeled that up and duped it 4 times.
At the end of the day [well three days]
I now have this perfectly good scene that im sure to animate and texture currectly within the comming weeks.

This was a funny project that was just a little test at first but is now into this big scene.
I wanted to test out the new sculpting tools that the GSOC people put in.
I started out with a cube on 5 multires.
I then picked this tool that i now forgot [how ironic] but i will try and remember.
And i made this really nice bowl shape/model.
the octane website was open on my other screen showing the latest image winner [comp]
so i did a water test [when water drops into a bowl]
so i did that on 200 res,smooth,sub. And it looked awesome.
I then looked at the chain modifer from the new add ons in the blender beta
So i ran the script and made it look like it was being holded
I then thought what i could use to hold the chains.
So i thought i pillar would be good, those old greek ones.
And i modeled that up and duped it 4 times.
At the end of the day [well three days]
I now have this perfectly good scene that im sure to animate and texture currectly within the comming weeks.
