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An ancient scene

Posted: Sun Jul 25, 2010 2:39 pm
by radiant
hello all,

This was a funny project that was just a little test at first but is now into this big scene.
I wanted to test out the new sculpting tools that the GSOC people put in.

I started out with a cube on 5 multires.
I then picked this tool that i now forgot [how ironic] but i will try and remember.
And i made this really nice bowl shape/model.
the octane website was open on my other screen showing the latest image winner [comp]
so i did a water test [when water drops into a bowl]
so i did that on 200 res,smooth,sub. And it looked awesome.
I then looked at the chain modifer from the new add ons in the blender beta
So i ran the script and made it look like it was being holded
I then thought what i could use to hold the chains.
So i thought i pillar would be good, those old greek ones.
And i modeled that up and duped it 4 times.

At the end of the day [well three days]
I now have this perfectly good scene that im sure to animate and texture currectly within the comming weeks.


Image

Re: An ancient scene

Posted: Sun Jul 25, 2010 7:11 pm
by Ryoku
I like it. =] Reminds me of Elder Scrolls Oblivion for some reason. Goodluck with the rendering and such.