Land Rover 88 Serie II before 1968
Posted: Sun Jul 25, 2010 1:39 pm
Hi,
After my first turntable animation for which I had began to model a Land Rover very roughly with some bad proportions, I spent much time on switching to Win 7x64 and I have been some time without creating 3D stuff.
Some days ago I came back to my model and looked for more reference photos and I corrected many things and added details to this model of Land Rover 88 Serie II made before 1968 (front lights on the middle).
Modelled in Blender as usually.
I rendered on my GTX260, with around 1000 samples per pixel in average.
The renders are rough and fireflies have not been removed, as it is a modelling WIP.
As tires are really modelled and subsurfaced at level 2 instead of being textured, in order to allow accurate relief even in close up, the poly count is high (I don't remember exactly) and when rendered in full HD (1920x1080), This simple scene requires 750 MB of the 877 of my GTX260.
At current resolution of 1280x720, I am around 450MB. This is worrying, because it doesnt leave much memory amount available for the detailed and subsurfaced character I want to add in the scene !
Philippe.
After my first turntable animation for which I had began to model a Land Rover very roughly with some bad proportions, I spent much time on switching to Win 7x64 and I have been some time without creating 3D stuff.
Some days ago I came back to my model and looked for more reference photos and I corrected many things and added details to this model of Land Rover 88 Serie II made before 1968 (front lights on the middle).
Modelled in Blender as usually.
I rendered on my GTX260, with around 1000 samples per pixel in average.
The renders are rough and fireflies have not been removed, as it is a modelling WIP.
As tires are really modelled and subsurfaced at level 2 instead of being textured, in order to allow accurate relief even in close up, the poly count is high (I don't remember exactly) and when rendered in full HD (1920x1080), This simple scene requires 750 MB of the 877 of my GTX260.
At current resolution of 1280x720, I am around 450MB. This is worrying, because it doesnt leave much memory amount available for the detailed and subsurfaced character I want to add in the scene !
Philippe.