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Retail Viz

Posted: Thu Feb 21, 2013 5:22 pm
by osmose
Hi,
4 days of work to release the three images.
This was also the first time i've used octane for a "real" project. There are a lot of issues " such as fireflies " i had to handle with root "homemade" tricks, but for the overall, i think this software is production-ready.

original images was 3500px and i've used PMC because of glasse mesh and also i want to have an idea of the worst render time possible for the software. ;)

hope you like even if there is room for improvement in this particular case...

Re: Retail Viz

Posted: Thu Feb 21, 2013 11:59 pm
by jmfowler
Look Gorgeous! This will look really awesome with a bit more refinement.

Some of your lights are too burn't out in the render - try to bring the camera ISO down a little so we can see the detail in your chandeliers, perhaps output an HDR level image an tweak the highlights in photoshop etc.
Also your texture along the middle wall at the top has a noticeable repeat which could be fixed.

Keep going its a very cool set of images you got!

JF

Re: Retail Viz

Posted: Fri Feb 22, 2013 5:37 pm
by paoloverona
nice renders!, I prefer the first and the third

as jmfowler says, with some little refinements (for me it's just a burn out avoid) they could come out perfect, I think that the courtains material should be adjusted (in the exterior shot there is too uniform transparency....it's a my opinion), try to use a faloff map for transparency.

Did you started directly with PMC or have you tried some other kernel instead?, did you excluded AO mode at the beginning? (quite hard job for all that glasses but maybe tweaking with the transparency it could work); sometime with just a bit of "extra" effort for the set-up of the illumination you can aim good renders in few minutes. The attached image (a scene downloaded from internet), at the fourth or fifth illumination attemp, took about 10min. with two GTX580 at 4000 X 3000px. You can even see some PAQUITO's render (99% are in AO mode).

Cheers, Paolo

Re: Retail Viz

Posted: Tue Feb 26, 2013 10:08 pm
by osmose
jmfowler wrote:Look Gorgeous! This will look really awesome with a bit more refinement.

Some of your lights are too burn't out in the render - try to bring the camera ISO down a little so we can see the detail in your chandeliers, perhaps output an HDR level image an tweak the highlights in photoshop etc.
Also your texture along the middle wall at the top has a noticeable repeat which could be fixed.

Keep going its a very cool set of images you got!

JF
thanks,

you're right for the exposure ( it is corrected, but not posted yet )

Re: Retail Viz

Posted: Tue Feb 26, 2013 10:12 pm
by osmose
paoloverona wrote:nice renders!, I prefer the first and the third

as jmfowler says, with some little refinements (for me it's just a burn out avoid) they could come out perfect, I think that the courtains material should be adjusted (in the exterior shot there is too uniform transparency....it's a my opinion), try to use a faloff map for transparency.

Did you started directly with PMC or have you tried some other kernel instead?, did you excluded AO mode at the beginning? (quite hard job for all that glasses but maybe tweaking with the transparency it could work); sometime with just a bit of "extra" effort for the set-up of the illumination you can aim good renders in few minutes. The attached image (a scene downloaded from internet), at the fourth or fifth illumination attemp, took about 10min. with two GTX580 at 4000 X 3000px. You can even see some PAQUITO's render (99% are in AO mode).

Cheers, Paolo
i've used pmc for testing and benchmark purpose. AO did not the trick with glass meshes in this scene.

i like ao, but in your exemple there is no glass. put 10% of your image with glass shell meshes and you'll see what i was face into. ;)

and you're right for the curtains. will do better next time. this project is over.
:arrow:

Re: Retail Viz

Posted: Wed Feb 27, 2013 10:13 am
by paoloverona
I know that glass shader brings lot of difficulties even with other kernels.

Await for your next job :D

Cheers, Paolo