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Waiting for a mission assignment ...

Posted: Wed Feb 20, 2013 11:44 am
by teecee2107
I didn't upoladed here for a long time, so this is an image I did recently for testing a friend's new model. It's the 'United Coalition Forces Armored Personnel Carrier' (UCFAPC) from MESTOPHALES ; it should be available soon.
Composed in Daz Studio and Rendered in Octane 1.10 - Absolutely no postwork except for signature
Pathtracing with just a HDRI, 16000 samples (+/- 4h with a single 580 GTX). I'm sure the render was ok before reaching 16000, but I let it run overnight ...
UCFAPCKatana.jpg
Others models are :
M4 with 'Coalition Katana' outfit (from MESTOPHALES, too) with 'War Torn Stalker' textures (The AntFarm)
The environment is 'Ruth Redemption' (DzFire available on DAZ3D)

Thank you very much for having a look and, please, feel free to leave critics or advices

Re: Waiting for a mission assignment ...

Posted: Wed Feb 20, 2013 5:50 pm
by LudovicRouy
a displacement on the sandy ground should enhance your render, marks on the ground needs to be "higher" I think and if you could put some craps on it that would gives a more "natural look" in short this looks too clean for a battle ground, neverless this is a very nice work.

Re: Waiting for a mission assignment ...

Posted: Wed Feb 20, 2013 10:09 pm
by jmfowler
that looks really good - lots of detail! the ground has lots of details etc but there is no colour change in it - for me this makes it look a little fake, the bumps in the ground could start revealing a second sedimentary layer. just some thoughts.
JF.