Improvement for 3dconnexion for max. Why we need it NOW!
Posted: Sun Feb 17, 2013 11:01 pm
We all know, that if you wanna make cool animations with octane in max, you have to use a Octane camera and not the "standart camera, cause only the octane camera can be animated and be exactly controlled over time with DOF and many other parameters!
If you own a 3dconnexion device you are completely free and fast in 3ds. You can move your perspective/camera or even the objects itself!
If you choose a standart camera you have 2 options. Target camera and Free camera. The target camera is exactly like the octane camera. You have a Target Point and a camera and adjust all you need. But with the 3d Mouse this camera is very useless, cause you cannot make cool animations. You simply can not controll the camera with the 3d mouse, cause it is allways adjusted to the Target point. You are not "free" and not flexible.
One of the biggest advantages of the 3d mouse is, that you can enable AUTOKEY ANIMATION. Then 3ds sets with every movement automatically a key and your "flight" or "driving" through the scene is recorded. VERY usefull and a BIG timesaver. But you only can use this if you use the free camera.
Octane Camera has no "free" camery, just the target camera which limits 3d mouse users completely unnecessery! So i have 2 options - use standart camera and dont have the chance to control it over time in the animation......or use octane camera, be able to controll all parameters but i cannot control it completely with the 3d mouse! I can also not do the animation as i want it with the 3d Mouse. I only have the option to move/ set keyframes and / or use paths! USELESS nowadays!
Please octane team give us a "free" octane camera and not only a target camera! This is neccessery NOW cause it is completely useless like it is.
You can draw paths, set keyframes - try and decidy and do a final rendering. OK. But this workflow takes about 8 times longer as with a normal "free" camera! Believe me i did many comparisons!
In my animations, i fly through the scene like i want the camera driving/flying - after that i optimaze the keyframes - set parameters like DOF and fokuspoint - render! Fits perfectly! All together about 6 minutes!
In octane - draw path - connect the path to the camera - control animation - readjust path - control - readjust - control - readjust - control - readjust - control - set parameters in octane camera and do final settings - control again - render: 48 minutes!
Please. Give us a "free Camera".........Yesterday!
Kind regards Chris!
If you own a 3dconnexion device you are completely free and fast in 3ds. You can move your perspective/camera or even the objects itself!
If you choose a standart camera you have 2 options. Target camera and Free camera. The target camera is exactly like the octane camera. You have a Target Point and a camera and adjust all you need. But with the 3d Mouse this camera is very useless, cause you cannot make cool animations. You simply can not controll the camera with the 3d mouse, cause it is allways adjusted to the Target point. You are not "free" and not flexible.
One of the biggest advantages of the 3d mouse is, that you can enable AUTOKEY ANIMATION. Then 3ds sets with every movement automatically a key and your "flight" or "driving" through the scene is recorded. VERY usefull and a BIG timesaver. But you only can use this if you use the free camera.
Octane Camera has no "free" camery, just the target camera which limits 3d mouse users completely unnecessery! So i have 2 options - use standart camera and dont have the chance to control it over time in the animation......or use octane camera, be able to controll all parameters but i cannot control it completely with the 3d mouse! I can also not do the animation as i want it with the 3d Mouse. I only have the option to move/ set keyframes and / or use paths! USELESS nowadays!
Please octane team give us a "free" octane camera and not only a target camera! This is neccessery NOW cause it is completely useless like it is.
You can draw paths, set keyframes - try and decidy and do a final rendering. OK. But this workflow takes about 8 times longer as with a normal "free" camera! Believe me i did many comparisons!
In my animations, i fly through the scene like i want the camera driving/flying - after that i optimaze the keyframes - set parameters like DOF and fokuspoint - render! Fits perfectly! All together about 6 minutes!
In octane - draw path - connect the path to the camera - control animation - readjust path - control - readjust - control - readjust - control - readjust - control - set parameters in octane camera and do final settings - control again - render: 48 minutes!
Please. Give us a "free Camera".........Yesterday!
Kind regards Chris!