Page 1 of 1
Firsts Image with gtx690
Posted: Sun Feb 17, 2013 3:53 am
by merid888
Estudio 002, size 1150 x 800 px, direct light, specular 8, glossines 8, diffuse depth 4, AO 3, background just an copy jpg of hdri ( i can't use it ) freeze octanerender standalone, time 25 seconds per image
3ds max 2009, exported to octanerender 1.10
regards
Re: Firsts Image with gtx690
Posted: Sun Feb 17, 2013 6:40 am
by pixelrush
Very nice

Re: Firsts Image with gtx690
Posted: Sun Feb 17, 2013 11:05 am
by Daniel
Nice from a distance, but the couches could use some divisions.
Re: Firsts Image with gtx690
Posted: Sun Feb 17, 2013 2:43 pm
by merid888
thank you pixelrush
daniel is the 3d model, i think so, maybe changing the sofa with one more modeled could be better the scene
regards
Re: Firsts Image with gtx690
Posted: Sun Feb 17, 2013 7:44 pm
by RealityFox
It's a bit flat looking and makes Octane look dated. I would recommend looking into better lighting techniques and texturing. The design itself is good though, so just keep working on it. Doesn't have to be photo-realistic but octane can do much better looking stuff. The couch needs subdivision for sure. Anyway, hope that helps a bit. There are lots of sites and tutorials on lighting.
Re: Firsts Image with gtx690
Posted: Sun Feb 17, 2013 10:27 pm
by Tugpsx
Very nice image. I see a lot of work went into the composition. Thanks for sharing.
There are a few areas where you may need to work on the specularity and the book edges in the close ups will need pages. But a great start. Continue and let us know it it turns out.
Re: Firsts Image with gtx690
Posted: Sun Feb 17, 2013 11:47 pm
by merid888
hi realityfox thank you for comment, i been asked to fatigue and just is the same result nobody say step by step how do a realisitc image, exist a lot tutorial, you're right, imcomplete all of they.
tugpsx thank you, maybe fix the illumination is to do a best image is the step, thank you for comment
Re: Firsts Image with gtx690
Posted: Tue Feb 19, 2013 2:17 pm
by PAQUITO
Using AO mode, you must use a hdri environment as a fill light, then make the window an emitter with a cold lig and its done. You should already have the hdri collection I sent you, use them. You will se a big difference in the lightning if you follow this basic advice.
Re: Firsts Image with gtx690
Posted: Wed Feb 20, 2013 1:34 am
by merid888
hi paquito, thank you, is AO 3, specular 8, glossines 8, AO 3, diffusedepth 8
maybe the background is the problem
let me test with hdri
thank you for that images !!!