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Mechanical Parts

Posted: Thu Jul 22, 2010 8:45 am
by Lutze
A component of a turning lathe done for a client. Not the most detailed piece but i like it because of the clean look.

Lutze

Re: Mechanical Parts

Posted: Thu Jul 22, 2010 10:28 am
by MDK
It has nice clean geometry. I'm curious on how you modeled it. Was a polygon model from thet start or did you use a NURBS or solid modeling tool for it?

Re: Mechanical Parts

Posted: Thu Jul 22, 2010 10:54 am
by Lutze
All Polymodeling done in Houdini. No Nurbs.

Re: Mechanical Parts

Posted: Thu Jul 22, 2010 11:25 am
by radiance
nice, but there's some aliasing in the 2nd image...
did you know about: http://www.refractivesoftware.com/forum ... f=21&t=878 ?

Radiance

Re: Mechanical Parts

Posted: Thu Jul 22, 2010 12:29 pm
by Lutze
Yeah, you are right. Saw it and will avoid it in the future. For this project it did not matter since the client did not see it ;)

Lutze

Re: Mechanical Parts

Posted: Thu Jul 22, 2010 5:06 pm
by kubo
Lutze wrote:Yeah, you are right. Saw it and will avoid it in the future. For this project it did not matter since the client did not see it ;)

Lutze
If he needs that "machine" to see anything no wonder he didn't see a minor flaw, :lol:
Nice model, I would have liked it a little more shiny, but I guess the real thing looks like your render.