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Mechanical Parts
Posted: Thu Jul 22, 2010 8:45 am
by Lutze
A component of a turning lathe done for a client. Not the most detailed piece but i like it because of the clean look.
Lutze
Re: Mechanical Parts
Posted: Thu Jul 22, 2010 10:28 am
by MDK
It has nice clean geometry. I'm curious on how you modeled it. Was a polygon model from thet start or did you use a NURBS or solid modeling tool for it?
Re: Mechanical Parts
Posted: Thu Jul 22, 2010 10:54 am
by Lutze
All Polymodeling done in Houdini. No Nurbs.
Re: Mechanical Parts
Posted: Thu Jul 22, 2010 11:25 am
by radiance
nice, but there's some aliasing in the 2nd image...
did you know about:
http://www.refractivesoftware.com/forum ... f=21&t=878 ?
Radiance
Re: Mechanical Parts
Posted: Thu Jul 22, 2010 12:29 pm
by Lutze
Yeah, you are right. Saw it and will avoid it in the future. For this project it did not matter since the client did not see it
Lutze
Re: Mechanical Parts
Posted: Thu Jul 22, 2010 5:06 pm
by kubo
Lutze wrote:Yeah, you are right. Saw it and will avoid it in the future. For this project it did not matter since the client did not see it
Lutze
If he needs that "machine" to see anything no wonder he didn't see a minor flaw,
Nice model, I would have liked it a little more shiny, but I guess the real thing looks like your render.