Keep images in VRAM (for animations)
Posted: Mon Feb 11, 2013 4:12 pm
When I am doing animations by exporting from Blender, Octane has to load all my image files each time (Can take a long time, depending on scene). Is this just how the program works, or is it moving my image files into VRAM each time. If it's the second, is it possible keep the images in VRAM between frames so Octane doesn't have to reload those image files for each frame?
Thanks in advance, and sorry if this is a stupid question.
Thanks in advance, and sorry if this is a stupid question.