Memory Leaks
Posted: Wed Jul 21, 2010 3:07 pm
I am trying to render from Maya 2010 a 700 frame animation at a small size of 384 by 288 pixels with only 256 pixel samples. I can not seem to get the animation to render out fully without crashing no matter what I try.
I have tried on a single card machine (As I thought it was the multiple cards causing the problem.)
I have tired on a machine with 32 gigs of ram and used a variety of cards. (All of which have much more memory than what the scene requires. Its only a 8 megabyte scene.)
I could restart the animation at the frame it left off.... BUT it is a dynamics simulation that runs ever so differently each time it builds its dynamic cache. ( I can see if I can bake out the dynamics so I have "hard" keyframes...) But I have seen quite a few posts about having to render out animations multiple times and am just wondering if it is known what causes these crashes so I can minimize the likely hood of their occurrence. Or if 2.3 has a remedy.
Thanks
Peter
I have tried on a single card machine (As I thought it was the multiple cards causing the problem.)
I have tired on a machine with 32 gigs of ram and used a variety of cards. (All of which have much more memory than what the scene requires. Its only a 8 megabyte scene.)
I could restart the animation at the frame it left off.... BUT it is a dynamics simulation that runs ever so differently each time it builds its dynamic cache. ( I can see if I can bake out the dynamics so I have "hard" keyframes...) But I have seen quite a few posts about having to render out animations multiple times and am just wondering if it is known what causes these crashes so I can minimize the likely hood of their occurrence. Or if 2.3 has a remedy.
Thanks
Peter