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RenderMan

Posted: Wed Jul 21, 2010 2:52 pm
by JackMcRip
Feature list:
Full support for RenderMan RIB format for animation environments
Do you plan only a file format RIB ?
Or do you thinking about a renderman server like:
* Pixar's RenderMan Pro Server (Windows & Macintosh)
* dna research 3Delight (Windows & Macintosh)
* Sitex Graphics AIR (only Windows)

this applicantions can render in Cinema4D an some other 3D-Apps.
I must install a Render-Server on my machine and my 3D-App use the renderer to render inside the editor and the integrated render manager.
http://www.maxon.net/en/products/module ... neman.html

Re: RenderMan

Posted: Wed Jul 21, 2010 5:32 pm
by radiance
Hi,

We are working on a RenderMan Compliant RIB file parser/loader,
but it will not be a full implementation, due to GPU constraints.

We will make a release with the basics first, then add more and more.
We also won't implement a lot of stuff in the rispec that's old, like spot lights etc...

Radiance

Re: RenderMan

Posted: Wed Jul 21, 2010 7:42 pm
by Lutze
Looking forward to the RIB-support. I use Houdini, and since Houdini exports in RIB format it will be much easier to get the data to Octane. At the moment it is very time consuming to first get the data from Houdini to Blender or XSI and then to Octane.

Lutze

Re: RenderMan

Posted: Wed Jul 21, 2010 7:49 pm
by n1k
Can anyone please write something about how RIB works? I never used it before and just want to know how it handles animation between host app and renderer. Tnx in advance:)

Cheers,
n1k

Re: RenderMan

Posted: Wed Jul 21, 2010 7:57 pm
by [gk]

Re: RenderMan

Posted: Wed Jul 21, 2010 9:59 pm
by havensole
In a normal renderman render client it does handle the animation data. Eventually octane might carry this data as well. It all depends on how they are able to process the animation data. If it does work properly it should eliminate the animation process incorporated now. No more frame by frame exporting and such. One would think.