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Ambient occlusion texture
Posted: Fri Feb 08, 2013 2:21 am
by RickToxik
Hi, I know octane is a physical renderer, but would it be possible to add an AO texture? I know I can make a "clay render", but I'd like to texture with mapping different materials mapped in AO values. So an AO texture (not a shader! - would be useless in my case).
Re: Ambient occlusion texture
Posted: Fri Feb 08, 2013 2:26 am
by newske
This, or something similar, should be possible with Octane Dirt which is currently being worked on.
(Assuming it behaves somewhat similar to VRay dirt etc.)
Re: Ambient occlusion texture
Posted: Sat Feb 09, 2013 12:35 am
by RickToxik
newske wrote:This, or something similar, should be possible with Octane Dirt which is currently being worked on.
(Assuming it behaves somewhat similar to VRay dirt etc.)
Those words are music in my mind! Why not go all the way and include an invert normals option? VRay Dirt is one of the best shaders ever anyway!
Re: Ambient occlusion texture
Posted: Sat Feb 09, 2013 12:51 am
by newske
Karba wrote:We are working on octane dirt
http://render.otoy.com/forum/viewtopic.php?f=6&t=27846
Have a read through that thread, lots of goodies.
Re: Ambient occlusion texture
Posted: Sat Feb 09, 2013 12:52 am
by newske
And yes, it has inverted normals. See:
