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Just a sunrise
Posted: Wed Feb 06, 2013 3:50 am
by ROUBAL
Done with 1.10. I had to rotate a bit all the geometry to get rid of the black horizon of the new daylight system.
The sky is mapped on a partially transparent plane.
The image has been composed with in mind the drawing of "Pensacola" in the movie "Contact".
Re: Just a sunrise
Posted: Wed Feb 06, 2013 4:25 am
by Q-Games
How did you made the sand? I need to create a similar effect, so can you share the process?
Re: Just a sunrise
Posted: Wed Feb 06, 2013 4:45 am
by ROUBAL
The sand is very simple : purely procedural : a simple glossy material with turbulence texture.
I copied also the turbulence texture in the bump slot and specularity slot. Not more !
Re: Just a sunrise
Posted: Wed Feb 06, 2013 5:35 am
by Q-Games
Oh I see, thanks for the tip, I'll try it!

Re: Just a sunrise
Posted: Wed Feb 06, 2013 11:22 am
by 3rdeye
I love the scene..very nice mate !!
Re: Just a sunrise
Posted: Wed Feb 06, 2013 4:10 pm
by ROUBAL
Thank you !
Some new images :
Re: Just a sunrise
Posted: Mon Feb 18, 2013 7:46 pm
by nuno1980
ROUBAL wrote:The sand is very simple : purely procedural : a simple glossy material with turbulence texture.
I copied also the turbulence texture in the bump slot and specularity slot. Not more !
I can't connect nodes - How??
see:
But please should capture images or record video-youtube (video is recommended) for my easy/better understand because sorry, I can't understand your phrases.

Re: Just a sunrise
Posted: Wed Feb 20, 2013 1:09 pm
by nuno1980
Please should response my message previous!
HELP!
Re: Just a sunrise
Posted: Wed Feb 20, 2013 1:12 pm
by robaczka
OMG! the new are just amazing! I am totaly in!
Re: Just a sunrise
Posted: Wed Feb 20, 2013 5:44 pm
by LudovicRouy
You need to use texture nodes-> connect in a material node -> then connect in the material inside your obj, your texture must be a floatimage (gray gradients are less memory consuming)
See the screen capture