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Just a sunrise

Posted: Wed Feb 06, 2013 3:50 am
by ROUBAL
Done with 1.10. I had to rotate a bit all the geometry to get rid of the black horizon of the new daylight system.

The sky is mapped on a partially transparent plane.

The image has been composed with in mind the drawing of "Pensacola" in the movie "Contact".

Re: Just a sunrise

Posted: Wed Feb 06, 2013 4:25 am
by Q-Games
How did you made the sand? I need to create a similar effect, so can you share the process?

Re: Just a sunrise

Posted: Wed Feb 06, 2013 4:45 am
by ROUBAL
The sand is very simple : purely procedural : a simple glossy material with turbulence texture.

I copied also the turbulence texture in the bump slot and specularity slot. Not more !

Re: Just a sunrise

Posted: Wed Feb 06, 2013 5:35 am
by Q-Games
Oh I see, thanks for the tip, I'll try it! ;)

Re: Just a sunrise

Posted: Wed Feb 06, 2013 11:22 am
by 3rdeye
I love the scene..very nice mate !!

Re: Just a sunrise

Posted: Wed Feb 06, 2013 4:10 pm
by ROUBAL
Thank you !

Some new images :

Re: Just a sunrise

Posted: Mon Feb 18, 2013 7:46 pm
by nuno1980
ROUBAL wrote:The sand is very simple : purely procedural : a simple glossy material with turbulence texture.

I copied also the turbulence texture in the bump slot and specularity slot. Not more !
I can't connect nodes - How??
see:
Image

But please should capture images or record video-youtube (video is recommended) for my easy/better understand because sorry, I can't understand your phrases. ;)

Re: Just a sunrise

Posted: Wed Feb 20, 2013 1:09 pm
by nuno1980
Please should response my message previous!

HELP!

Re: Just a sunrise

Posted: Wed Feb 20, 2013 1:12 pm
by robaczka
OMG! the new are just amazing! I am totaly in!

Re: Just a sunrise

Posted: Wed Feb 20, 2013 5:44 pm
by LudovicRouy
You need to use texture nodes-> connect in a material node -> then connect in the material inside your obj, your texture must be a floatimage (gray gradients are less memory consuming)

See the screen capture