Page 1 of 1

stippled effect

Posted: Wed Feb 06, 2013 12:08 am
by buggy
I realize that Octane is designed to simulate reality, but was wondering if anyone has any useful tips for creating scenes that have a stippled shading (like pointillism) similar to the attached drawing.
I've been mucking around with Max's Ink 'n Paint using a Falloff type with various sub-maps such as noise, cellular, speckled, etc. without ideal results.
Any ideas will be much appreciated.

Re: stippled effect

Posted: Wed Feb 06, 2013 2:17 pm
by Elvissuperstar007
octane toon useful for cartoons

Re: stippled effect

Posted: Wed Feb 06, 2013 7:46 pm
by mbetke
Cant you just use this with Mentalray or even scanline?
It is is so basic.

Years ago I tried FinalToon and it was great for such stuff.

Re: stippled effect

Posted: Wed Feb 06, 2013 8:23 pm
by Refracty
you can bake a ambient occlusion map with xnormal then apply a photoshop filter for the dot-effect and apply the new map to the model. Layout the UVs first.

Re: stippled effect

Posted: Sat Feb 09, 2013 12:39 am
by buggy
Thank you for the tips!
1) Octane Toon? Where do I find this?
2) I looked into FinalToon. It is able to do a stippled effect, but isn't quite as close to my goal as I had hoped.
3) The ambient occlusion map sounds promising. I don't have Photoshop, but maybe there's a trial version I can download. I'll have to see if I can pull this off.