smoothing continuity with narrow tris.
Posted: Mon Jul 19, 2010 1:10 am
Hi ,
I have a wee normals issue that is ruining the appearance of some of my renders.
In the pics attach you see tris showing even after smoothing - unsmooth case shown for comparison.
This is particularly obvious in the middle band where the curvature is mostly in one direction.
The tris are not that good in a cg modelling sense - they are long and narrow but it is exported from a CAD program like that and I dont have control over it.
I would have thought though it would appear smoother than it does.
Is this primarily a fault of the mesh? I use Blender to prepare the scenes. Would it help to subdivide or such these faces?
Perhaps Octane should smooth this better or there could be a setting exposed to tweak the angle for normals smoothing?
thanks for ideas
I have a wee normals issue that is ruining the appearance of some of my renders.
In the pics attach you see tris showing even after smoothing - unsmooth case shown for comparison.
This is particularly obvious in the middle band where the curvature is mostly in one direction.
The tris are not that good in a cg modelling sense - they are long and narrow but it is exported from a CAD program like that and I dont have control over it.
I would have thought though it would appear smoother than it does.
Is this primarily a fault of the mesh? I use Blender to prepare the scenes. Would it help to subdivide or such these faces?
Perhaps Octane should smooth this better or there could be a setting exposed to tweak the angle for normals smoothing?
thanks for ideas