Gainsborough Interiour
Posted: Wed Jan 30, 2013 8:01 am
Greetings everyone,
I am very passionate about rendering software and I recently purchased OctaneRender® after reading an article on vfxguide.com -- I have to say I am very impressed! Typically I work with RenderMan®, V-Ray or modo® and I'm super excited about the ease of use and instant feedback this software provides. The node set-up is very similar to SLIM in RenderMan® so I was able to jump right in. I dare-say this kind of performance increase is on the same level as the SSD, or when ZBrush pushed sculpting into the industry.
I am working on an interiour as sample work for a soon to be local start-up here in Thousand Oaks at the moment (using my apartment layout as reference). C&C welcome. I will most certainly have questions I hope this community can answer as I'm still very new to OctaneRender® I plan on doing several renders of different rooms. I believe I have some n-gons on my light switches and door frames. The normals are facing the correct direction in modo® -- I am using the Direct Lighting Kernel (Diffuse (4)) @ 3,000 s/px. At 1280x947 I am at 34 minutes with my 660Ti. When I first started this project (before I read about Octane) I was using the modo® default renderer, my render times in modo® were at three and a half hours or so at this resolution on my i7 3770K @ 4.6GHz -- the shaders were optimised for a visual balance and render times too! I giggled when I performed the same render in Octane! ... Giggled ... Image down-res'd a bit for the forum.
Tools:
modo®, OctaneRender®, Photoshop®
Next update:
Wall outlets, door locks/bolts/springs (front door), Central Air wall vent, Recessed lighting, Mirrored closet doors, Windowsills/Windows/Curtains, possible Kitchen cabinets/appliances if time permits this week.
Thanks for looking:
I am very passionate about rendering software and I recently purchased OctaneRender® after reading an article on vfxguide.com -- I have to say I am very impressed! Typically I work with RenderMan®, V-Ray or modo® and I'm super excited about the ease of use and instant feedback this software provides. The node set-up is very similar to SLIM in RenderMan® so I was able to jump right in. I dare-say this kind of performance increase is on the same level as the SSD, or when ZBrush pushed sculpting into the industry.
I am working on an interiour as sample work for a soon to be local start-up here in Thousand Oaks at the moment (using my apartment layout as reference). C&C welcome. I will most certainly have questions I hope this community can answer as I'm still very new to OctaneRender® I plan on doing several renders of different rooms. I believe I have some n-gons on my light switches and door frames. The normals are facing the correct direction in modo® -- I am using the Direct Lighting Kernel (Diffuse (4)) @ 3,000 s/px. At 1280x947 I am at 34 minutes with my 660Ti. When I first started this project (before I read about Octane) I was using the modo® default renderer, my render times in modo® were at three and a half hours or so at this resolution on my i7 3770K @ 4.6GHz -- the shaders were optimised for a visual balance and render times too! I giggled when I performed the same render in Octane! ... Giggled ... Image down-res'd a bit for the forum.
Tools:
modo®, OctaneRender®, Photoshop®
Next update:
Wall outlets, door locks/bolts/springs (front door), Central Air wall vent, Recessed lighting, Mirrored closet doors, Windowsills/Windows/Curtains, possible Kitchen cabinets/appliances if time permits this week.
Thanks for looking: