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Strange behaviour when processing

Posted: Mon Jan 28, 2013 9:35 pm
by areyal
When I process through the OctaneRender viewport, all the processing goes flawlessly, but:
when I precess through the render button, the GPU goes all time up and down.

I've tried this with the same resolution and frame, and the results are always the same. For a single render it is not such a problem, but if it needs to be several frames, It can be painly

How can I solve it?
Or maybe is something wrong with my configuration?

Thanks a lot

Re: Strange behaviour when processing

Posted: Mon Jan 28, 2013 9:48 pm
by Karba
areyal wrote:When I process through the OctaneRender viewport, all the processing goes flawlessly, but:
when I precess through the render button, the GPU goes all time up and down.

I've tried this with the same resolution and frame, and the results are always the same. For a single render it is not such a problem, but if it needs to be several frames, It can be painly

How can I solve it?
Or maybe is something wrong with my configuration?

Thanks a lot
That is a bug. We will fix it.

Re: Strange behaviour when processing

Posted: Tue Jan 29, 2013 7:58 am
by areyal
ok, thanks

It feels as it has to do with the update of 3DS' render viewport in each pass