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FxGuide about Octane

Posted: Fri Jan 25, 2013 1:40 pm
by Sealikon
Hi !

A "little" post about our preferred render engine on one of the most cool VFX site, FxGuide 8-)

The link: http://www.fxguide.com/featured/octane- ... y-tracing/

Cheers

Re: FxGuide about Octane

Posted: Sat Jan 26, 2013 11:11 am
by darkline
Thanks Sealikon

Some real gems in here from the article, I'm surprised more users are not jumping about it :

Motion blur mid 2013 for Max/Maya.
Tens of thousand of GPU's for cloud rendering in the future - aiming to beat the price of a couple of $ per hour :-)
sub 10,000 GPUs for the beta period
shadow catcher as a channel? (not sure how this would work).
Brigade features to move into octane soon!

This last one could be great news for films as the render times of octane can still be a killer. It gets 80% of the way there lightning fast, in under a minute, but then can take hours to finish the other 20%. While this stunning level of realism is essential for stills, I'd be happy with some compromise that looked almost as good but converged much much quicker. Brigade features may give us options to 'cut corners' and fake these things without adding more noise and time.

Great find.

Re: FxGuide about Octane

Posted: Sat Jan 26, 2013 3:19 pm
by Sealikon
You're welcome Darkline, happy that you found this stuff interesting.

Yes its very exciting for the future and great idea for the "shadow catcher" in deep channel, pretty usefull i mean (apparently coming soon !).

So now wait and see ;)

Re: FxGuide about Octane

Posted: Mon Jan 28, 2013 10:27 pm
by bepeg4d
super interesting, thanks for sharing :)
i wonder how could be octane cloud with an asynchronous connection like mine, fast in dl but super slow in ul :roll:
ciao beppe

Re: FxGuide about Octane

Posted: Mon Jan 28, 2013 10:39 pm
by sdwhitton
wow, all reads very very cool

one thing I remeber is some vid of subdivision being handled by the gpu... that really would be the icing on the cake..

looks like they're really aiming to break into the movies...

Re: FxGuide about Octane

Posted: Tue Jan 29, 2013 4:27 am
by Javadevil
darkline wrote:Thanks Sealikon


Tens of thousand of GPU's for cloud rendering in the future - aiming to beat the price of a couple of $ per hour :-)


Great find.
This one is killer, a couple of dollars per hour using Tens of thousands of GPU's, I could render an 8k still in a seconds :)

Re: FxGuide about Octane

Posted: Wed Dec 02, 2015 8:00 pm
by rafg
Great recent article about Octane. Thought I would update this thread.

https://www.fxguide.com/quicktakes/x-io-and-octane-3/