Double refraction? Brighter tones
Posted: Thu Jan 17, 2013 10:18 pm
Hi
I`m trying to render a nice and looking Sapphire gemstone, But I`m having some problems with the internal refractions of it.
I don`t get that the right color contrast, My "3D" stone only contains a average blue tone, But in the Photo reference there are some really bright light blue tone.
Does anyone knows how this can be made? Tips/Tricks are welcome
I have tried to use absortion but it only make it darker,
Is this feature/setting avaible in Octane`s material? It`s the direction of the IOR,
Birefringence
http://en.wikipedia.org/wiki/Birefringence
Max depth: 15, Patch Tracing
Lightsetup: HDR, Some white and black gradients.
Material Setup:
IOR: 1.7
No Absortion/Scattering
Reflection: With Falloff Texture
Dispersion coeffient: 0.018

I`m trying to render a nice and looking Sapphire gemstone, But I`m having some problems with the internal refractions of it.
I don`t get that the right color contrast, My "3D" stone only contains a average blue tone, But in the Photo reference there are some really bright light blue tone.
Does anyone knows how this can be made? Tips/Tricks are welcome

I have tried to use absortion but it only make it darker,
Is this feature/setting avaible in Octane`s material? It`s the direction of the IOR,
Birefringence
http://en.wikipedia.org/wiki/Birefringence
Max depth: 15, Patch Tracing
Lightsetup: HDR, Some white and black gradients.
Material Setup:
IOR: 1.7
No Absortion/Scattering
Reflection: With Falloff Texture
Dispersion coeffient: 0.018
