Multipasses in Octane
Posted: Thu Jan 10, 2013 12:49 pm
Does anyone know if it`s possible to render out passes in Octane?
I know there are some support with "deep channel kernel", like normals, postion and z-depth.
But I`m looking for only Reflections or Refractions? Is this possible or will it be later?
Today I guess the only solution right now is to make 2 different renders, One with only reflection materials and one with only transparcy material.
Let me know.
Thanks.
I know there are some support with "deep channel kernel", like normals, postion and z-depth.
But I`m looking for only Reflections or Refractions? Is this possible or will it be later?
Today I guess the only solution right now is to make 2 different renders, One with only reflection materials and one with only transparcy material.
Let me know.
Thanks.