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how far you would go for GG

Posted: Sat Jan 05, 2013 2:29 pm
by bicket
Hi

just wanted to share a new project I try to manage with Octane for 3dsMax.

Here are the brief and a first version with volumes and wip stuff
C&C are welcome

Hope you like

Re: how far you would go for GG

Posted: Sat Jan 05, 2013 4:32 pm
by paoloverona
Hi bicket,
let me understand better...you are trying to reproduce the 2d image, isn't it?
really nice your "preview" image, lot promising for a great final!
I think that pyramid building should have a couple more of subdivisions and the streets through the buildings should be more lighted...that's all ;)

Cheers, Paolo

Re: how far you would go for GG

Posted: Sat Jan 05, 2013 5:32 pm
by bicket
Thanks paoloverona.
The image maned Concept is a guide given by the client in order to turn it in 3D.

Here a test of the shoes model.

Re: how far you would go for GG

Posted: Sat Jan 05, 2013 6:26 pm
by paoloverona
reeeeally really bicket,
sure that the 3D will come out super!

Re: how far you would go for GG

Posted: Tue Jan 22, 2013 4:51 pm
by bicket
update

Re: how far you would go for GG

Posted: Tue Jan 22, 2013 9:19 pm
by paoloverona
great job! :)

Re: how far you would go for GG

Posted: Tue Jan 22, 2013 10:23 pm
by aoktar
beatiful, you are soo close to sketch

Re: how far you would go for GG

Posted: Wed Jan 23, 2013 12:08 am
by niuq.cam
Looks great and so fresh !

Re: how far you would go for GG

Posted: Sun Jan 27, 2013 5:58 pm
by bicket
Thanks !

Small ajustments here. The rendered image is 4200 x 6000.
Just waiting for the client feedback.

Re: how far you would go for GG

Posted: Sun Jan 27, 2013 8:58 pm
by niuq.cam
Baaam ! Great work !