White Dots as more samples are rendered?
Posted: Sat Jan 05, 2013 11:53 am
I tried to find information about this, but I was probably looking for the wrong words. I am not from the rendering community, so I might be oblivious of many basic things.
The problem I have is shown in the attachment below. I am using the Maya plug-in. I created a basic scene with a camera and a daylight environment. I assigned a glass material to an object, and launched the rendering using the default settings. Over time, white dots appear all over the glass surface.
The dots are white, but if I play with the parameters of the materials they can get them to what looks like random colors. Changing kernel type does not really solve the issue. With PCM it looks better at start, but eventually white dots appears and make the image non usable.
How is this form of artifact called? How does one deal with these?
Thank you!
The problem I have is shown in the attachment below. I am using the Maya plug-in. I created a basic scene with a camera and a daylight environment. I assigned a glass material to an object, and launched the rendering using the default settings. Over time, white dots appear all over the glass surface.
The dots are white, but if I play with the parameters of the materials they can get them to what looks like random colors. Changing kernel type does not really solve the issue. With PCM it looks better at start, but eventually white dots appears and make the image non usable.
How is this form of artifact called? How does one deal with these?
Thank you!