More octane light options, please
Posted: Fri Jan 04, 2013 12:27 pm
I was rendering a scene with planet earth and a spaceship hovering next to it, and I realised that using daylight in not appropriate for this type of scene where you want the earth to falloff into complete darkness and don't want a skylight or fill effect over the whole planet. So what I needed was a single directional light placed far away to gradually fall away into black over the earth, while also illuminating the ship.
I used the octane light, set it to sphere but it's maximum power is only 100,000. In my scene of such scale, it barely lit anything. Turning my exposure up helped a little, but also started to reveal odd artifacts in the image because I had to boost it so high. It just wasn't bright enough.
I scaled everything down which worked a lot better, but that's not an ideal solution, and I still couldn't get the look I wanted with the current lighting options. Please add an option within daylight to not use the ambient sky/fill and also add directional lights with cone and falloff if that's possible? Sometimes we need more than one powerful direction light in the scene.
The current octane lights are good but IMO are not flexible or powerful enough for many situations.
I used the octane light, set it to sphere but it's maximum power is only 100,000. In my scene of such scale, it barely lit anything. Turning my exposure up helped a little, but also started to reveal odd artifacts in the image because I had to boost it so high. It just wasn't bright enough.
I scaled everything down which worked a lot better, but that's not an ideal solution, and I still couldn't get the look I wanted with the current lighting options. Please add an option within daylight to not use the ambient sky/fill and also add directional lights with cone and falloff if that's possible? Sometimes we need more than one powerful direction light in the scene.
The current octane lights are good but IMO are not flexible or powerful enough for many situations.