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Octane Fog

Posted: Thu Jan 03, 2013 4:27 am
by Karba
We are working on fog/volume light

Re: Octane Fog

Posted: Thu Jan 03, 2013 5:08 am
by nildoe
Mannn what a way to start 2013! EXCELLENTE!!!!

render time?

Re: Octane Fog

Posted: Thu Jan 03, 2013 5:11 am
by Karba
nildoe wrote:Mannn what a way to start 2013! EXCELLENTE!!!!

render time?
~ 1h on GTX690

Re: Octane Fog

Posted: Thu Jan 03, 2013 5:33 am
by nildoe
thx for that :)...for animation is still prohibitive..but as u say it a WIP...so it might get faster with time.. :) lets hope so

Re: Octane Fog

Posted: Thu Jan 03, 2013 6:05 am
by profbetis
Isn't this already possible? I've done some tests with current volumetric mediums which was really difficult to get right, but what's different about this? is this still considered unbiased? Or is it like a quick biased algorithm just for light sources? How will this be calculated with mesh emitters?

Re: Octane Fog

Posted: Thu Jan 03, 2013 6:07 am
by glimpse
I'd like to add that seeing this kind of progress from You Guys on this engine we start loving it more & more every single day!

Thanks.

Re: Octane Fog

Posted: Thu Jan 03, 2013 6:37 am
by skywxp3d
Great news! Gotta get me a new gtx!

Re: Octane Fog

Posted: Thu Jan 03, 2013 7:14 am
by bepeg4d
olalla, bravissimi :)
can't wait for the new rc :)
ciao beppe

Re: Octane Fog

Posted: Thu Jan 03, 2013 7:54 am
by necko77
Thank you ! Great feature !

Re: Octane Fog

Posted: Thu Jan 03, 2013 10:08 am
by gabrielefx
OMG...

does it work with sun only?